HDR artifacts and request for tips

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Comments

  • Diomede said:

     I tried one of the seemingly standard indoor hdr's from that site.  I still got splotchy results when I loaded the hdr version in Carrara.

    The problem is with the high levels in the HDR and how Carrara samples the (HDR) light.

    Other renderers used to have similar (although not so extream) issues. They have been updated to account for the issue.

     

    If you needed to use such an HDR,  you would need to Tone-map the HDR, to bring the levels down. You could use such as Affinity Photo, or free apps such as Picturenaut.

     

    A quick example.

    Image 1, default HDR on a simple test scene.

    Image 2 HDR tone-mapped then used on same scene. (tone-mappers have default settings that can be used)

     

     

     

     

    01.jpg
    640 x 480 - 37K
    02.jpg
    640 x 480 - 12K
  • DiomedeDiomede Posts: 15,182

    stem_athome said:

    Diomede said:

     I tried one of the seemingly standard indoor hdr's from that site.  I still got splotchy results when I loaded the hdr version in Carrara.

    The problem is with the high levels in the HDR and how Carrara samples the (HDR) light.

    Other renderers used to have similar (although not so extream) issues. They have been updated to account for the issue.

     

    If you needed to use such an HDR,  you would need to Tone-map the HDR, to bring the levels down. You could use such as Affinity Photo, or free apps such as Picturenaut.

     

    A quick example.

    Image 1, default HDR on a simple test scene.

    Image 2 HDR tone-mapped then used on same scene. (tone-mappers have default settings that can be used)

    Thank you.  Very helpful.  

  • 3drendero3drendero Posts: 2,026

    Hmm, get the free LuxusCore beta render plugin, render out the HDR on a flat surface and set the tonemapping there. Save as hdr and go back to the native renderer.

    In case you want to stay inside Carrara...

  • DiomedeDiomede Posts: 15,182

    Thanks

  • stem_athomestem_athome Posts: 518
    edited December 2022

    3drendero said:

    Hmm, get the free LuxusCore beta render plugin, render out the HDR on a flat surface and set the tonemapping there. Save as hdr and go back to the native renderer.

    In case you want to stay inside Carrara...

    So how did/would you export/save a 32bit .HDR from "Luxcore via Luxus"(free beta) ? When you finish/stop a render, the image is past back to a default carrara render window, so you do not have the option of saving to HDR.

    If you use "Luxrender via Luxus"(that was/is sold), that render's via the Luxrender (standalone) UI. So when render finished/stopped, you can save the image directly from luxrender, but that only save's 32 bit image as .EXR

    Post edited by stem_athome on
  • magaremotomagaremoto Posts: 1,227

    you should reckon to tune up the lighting quality up to excellent, many contrasted hdr maps may create splotches like that

  • 3drendero3drendero Posts: 2,026

    3drendero said:

    Hmm, get the free LuxusCore beta render plugin, render out the HDR on a flat surface and set the tonemapping there. Save as hdr and go back to the native renderer.

    In case you want to stay inside Carrara...

    So how did/would you export/save a 32bit .HDR from "Luxcore via Luxus"(free beta) ? When you finish/stop a render, the image is past back to a default carrara render window, so you do not have the option of saving to HDR.

    If you use "Luxrender via Luxus"(that was/is sold), that render's via the Luxrender (standalone) UI. So when render finished/stopped, you can save the image directly from luxrender, but that only save's 32 bit image as .EXR

    Have not tried it for years, but an option is listed here undee 11.4: https://carraracafe.com/luxuscore-for-carrara-plugin-unofficial-manual-2015-02-15/ 11.4 EXR/HDR and multi-pass image export You will need to put something like the following in the config section: batch.periodicsave=15 film.outputs.1.type=RGB film.outputs.1.filename=image.exr This means every 15 seconds write an RGB image with filename image.exr. The file will apear in the extension folder. You can specify a path such as C:/Users/Spheric/Documents/image.exr You could also do stuff like write an HDR and a tonemapped png with batch.periodicsave=15 film.outputs.1.type=RGB film.outputs.1.filename=image.hdr film.outputs.2.type=RGB_TONEMAPPED film.outputs.2.filename=image.png types can be: RGB, RGBA, RGB_TONEMAPPED, RGBA_TONEMAPPED, ALPHA, DEPTH, POSITION, GEOMETRY_NORMAL, SHADING_NORMAL, MATERIAL_ID, DIRECT_DIFFUSE, DIRECT_GLOSSY, EMISSION, INDIRECT_DIFFUSE, INDIRECT_GLOSSY, INDIRECT_SPECULAR, MATERIAL_ID_MASK, DIRECT_SHADOW_MASK, INDIRECT_SHADOW_MASK, RADIANCE_GROUP, UV, RAYCOUNT, BY_MATERIAL_ID, and IRRADIANCE
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