Lighting Questions.

DekeDeke Posts: 1,616
edited December 1969 in New Users

I'm looking for lighting information and best practices. It's a big topic, but for starters, what exactly is a shader? And is this Advanced Distant Light something to employ, or are there better procedures for realistic light and faster render times. I'm using Daz 7 on a Mac, rendering animated shots at PNG sequences.

Thanks.

Comments

  • TotteTotte Posts: 13,681
    edited December 1969

    First, with Daz 7, do you mean DAZ Studio 4.7 or DAZ Carrara 7?

  • DekeDeke Posts: 1,616
    edited December 1969

    Daz 4.7.

  • Richard HaseltineRichard Haseltine Posts: 98,034
    edited December 1969

    DAZ Studio 4.7?

    A shader is code - it tells the render engine how a light, camera of surface behaves and interacts with other lights, cameras and surfaces. The Age of Armor Advanced lights are certainly worth looking at, they allow for special handling of different surfaces (flagging) to control how much calculation is done so that effort isn't wasted. There is at least ne thread dedicated to discussing their features. Do be aware that there is a problem with using the flagging feature with the AoA SSS surfaces shader.

  • DekeDeke Posts: 1,616
    edited December 1969

    Thanks. I'll look for that thread.

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