Shader Help

I'm having issues applying a marble shader to a bathtub.  But no matter what shader I use it only changes the colour of the tub & doesn't applie the effect (see first image).  I know it's possible to do it as I've seen it done it games & I know they used that bathtub (see second image).  Does anyone know how to successfully apply a shader to bathtubs?

Screenshot 2022-01-03 23.03.02.png
1920 x 1080 - 807K
villa-bathroom_16-bath-ev-4.jpg
789 x 421 - 108K

Comments

  • felisfelis Posts: 1,411

    Is the bath tub UV unwrapped?

  • cridgitcridgit Posts: 1,693
    edited May 1

    Redacted

    Post edited by cridgit on
  • HylasHylas Posts: 3,657

    I think this means the item has not been UV mapped. I've encountered items like this before amongst freebies.

    Unfortunately I can't help further frown

  • felis said:

    Is the bath tub UV unwrapped?

    I have no idea if it is.  If it isn't does that affect it?

     

  • marcicollins395 said:

    felis said:

    Is the bath tub UV unwrapped?

    I have no idea if it is.  If it isn't does that affect it?

    Yes, the UV mapping tells a renderer how to wrap an image or texture around the model.

  • marcicollins395marcicollins395 Posts: 46
    edited January 5

    This is the bathtub if anyone wants to look at it

     

     

    Post edited by marcicollins395 on
  • cridgitcridgit Posts: 1,693
    edited May 1

    Redacted

    Post edited by cridgit on
  • marcicollins395marcicollins395 Posts: 46
    edited January 5

    cridgit said:

    Here's what your UV mapped view looks like: the overlapping UVs will be a problem if you want to create textures.

    But you can apply shaders: here I applied black marble (top) and white bone (bottom) on a mahogany shelf.

    I take it there's no way to change the UV Map?  Or is there a way where I can find out who made the product so I can reach out to the creator?  Or if anyone knows how to change the UV Map can they help out?

    Post edited by marcicollins395 on
  • felisfelis Posts: 1,411

    I would take it into a modelling program and UV unwrap it, and then import as a new object.

  • cridgitcridgit Posts: 1,693
    edited May 1

    Redacted

    Post edited by cridgit on
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