That "Baby Oil" Look

colinmac2colinmac2 Posts: 407
edited December 1969 in New Users

That look-- that sheen like baby oil on skin-- I've seen it done in Octane, does anybody know how to get that kind of reflection in Iray? Driving myself CRAZY trying to duplicate it. I've cranked "Glossiness" as high as it will go, what else can I do?

Comments

  • evilded777evilded777 Posts: 2,466
    edited December 1969

    Try a Top Coat

  • colinmac2colinmac2 Posts: 407
    edited December 1969

    OK, so how do I add a top coat? Is it in Materials? Or surfaces?

  • colinmac2colinmac2 Posts: 407
    edited December 1969

    How do I add a "top coat", to make my skins shine?

  • VhardamisVhardamis Posts: 576
    edited December 1969

    That wasn't a serious answer there is no such thing as a top coat in D|S. They were giving you grief and poking fun at painting. When you paint a figure or a car etc you put on a clear top coat to seal it and make it shine.

  • BlazeMystEraBlazeMystEra Posts: 464
    edited December 1969

    I'm not sure if that is what you're looking for, but maybe this tutorial helps: http://afina79.deviantart.com/art/Sugar-Skin-In-Daz-Studio-159087559

  • XoechZXoechZ Posts: 1,102
    edited December 1969

    All the shaders/materials created for DAZ Studio do not have a top coat setting, because 3Delight does not support that setting (I think).
    When you render in 3Delight, you control the shininess of a surface with the specularity and glossiness settings.

    Other render engines that support top coat have material settings that contain top coat settings. When you use Iray, apply the Iray base shader to a surface to get top coat, in Reality (bridge for Luxrender) you have top coat settings in the Reality UI. I cannot speak for Luxus (another bridge for Luxrender) or Octane, because I do not use them, but I am sure they also have top coat settings.

    Hope that helps.

  • Cris PalominoCris Palomino Posts: 11,694
    edited December 1969

    Top coat is an Iray setting. Make sure you're in Studio 4.8 and have installed the Iray Beta Content. You can apply the Iray Uber Base from the Shader presets: Iray Uber Defaults onto your model's surfaces.

  • XoechZXoechZ Posts: 1,102
    edited December 1969

    Top coat is an Iray setting. Make sure you're in Studio 4.8 and have installed the Iray Beta Content. You can apply the Iray Uber Base from the Shader presets: Iray Uber Defaults onto your model's surfaces.

    Top coat is not an Iray exclusive setting. As I said above, Reality also has a top coat setting in the materials section. And it is not a given fact that everyone who has 4.8 is using Iray.

  • Cris PalominoCris Palomino Posts: 11,694
    edited December 1969

    It is not necessary to create another thread if you're basically on the same topic.

  • Cris PalominoCris Palomino Posts: 11,694
    edited December 1969

    XoechZ said:
    Top coat is an Iray setting. Make sure you're in Studio 4.8 and have installed the Iray Beta Content. You can apply the Iray Uber Base from the Shader presets: Iray Uber Defaults onto your model's surfaces.

    Top coat is not an Iray exclusive setting. As I said above, Reality also has a top coat setting in the materials section. And it is not a given fact that everyone who has 4.8 is using Iray.

    I did stipulate Studio 4.8 if they wanted to use Iray by using the Shader presets, not that it was a given anyone using 4.8 was using Iray. Mine was in response to others saying it wasn't something that was in DS when it is if they are using Iray.

  • Herald of FireHerald of Fire Posts: 3,504
    edited December 1969

    First up, it will depend greatly on the render engine you work with.

    If you're using unbiased engines like Iray (new to Daz Studio 4.8) you can add a top coat as an option in the Iray surfaces. You choose the thickness and so forth. The same applies to Octane and Luxrender.

    If you're using the built-in 3Delight render engine, things get a bit trickier. The 'shine' is dealt with by the specular map and reflection maps combined. You might try to lighten the specular maps used so they appear more 'shiny' or add a reflection map to the skin with a small amount of reflection to give it a shiny look.

  • ChoholeChohole Posts: 33,604
    edited December 1969

    Please remember that this is the New Users Help Forum. We do go out of our way to be helpful here please. The OP did specify Iray in his original post.

  • Richard HaseltineRichard Haseltine Posts: 102,797
    edited December 1969

    uberSurface does have a Specular 2 setting which you may be able to use to create a similar effect.

  • XoechZXoechZ Posts: 1,102
    edited December 1969

    chohole said:
    Please remember that this is the New Users Help Forum. We do go out of our way to be helpful here please. The OP did specify Iray in his original post.

    Correct. But please note that two threads were merged here because of the same topic. The second thread (merged with this one) said nothing about Iray (Post #3 was the initial question of the merged thrad). That is why other render engines are mentioned.

  • XoechZXoechZ Posts: 1,102
    edited December 1969

    Ok, now I have a qustion about the same topic, so I post it here and do not start a new one.

    What can we do to get wet skin look like this: http://www.alphawallpapers.com/wp-content/uploads//2009/03/ad18447702896.jpg

    I think these irregular reflections are what makes it look realistic. Otherwise skin always looks like plastic.

  • BlazeMystEraBlazeMystEra Posts: 464
    edited March 2015

    there are products in the store to create wet skin looks... depending on the character you're using and the Software you use you'll have to chose the correct product :)

    http://www.daz3d.com/catalogsearch/result/?q=wet+skin

    Post edited by BlazeMystEra on
  • XoechZXoechZ Posts: 1,102
    edited December 1969

    there are products in the store to create wet skin looks... depending on the character you're using and the Software you use you'll have to chose the correct product :)

    http://www.daz3d.com/catalogsearch/result/?q=wet+skin

    Thank you, I have seen those products. They give you the impression of water drops on the skin - more or less. But do not create that special wet or oily shine on the skin. I think this is only possible with some special specularity maps, that do not only contain the bright areas but do also have some skin texture in them.

  • BlazeMystEraBlazeMystEra Posts: 464
    edited December 1969

    ah I see... I misunderstood your last question then, sorry :)

  • KhoryKhory Posts: 3,854
    edited December 1969

    I think these irregular reflections are what makes it look realistic.

    Looking at the image you linked too I would say that the fan in the foreground is the key to understanding the irregular specularity in the image. Irregularity that strong can't be accounted for by the normal texture of skin. My guess is that she is chilled and the heightened irregularity is due to chill bumps. In other words the bump map, which is used to break up gloss and reflection on surfaces like skin, needs to be stronger and more "bumped up" than it would need to be for most images. If I recall correctly Iray has a slot to put the bump map in for the top coat so that would be one solution.However, success would depend on the map and how effectively it gave that cold chills look.

  • Cris PalominoCris Palomino Posts: 11,694
    edited December 1969

    That would definitely be the thing that's missing on many images trying for the wet look. Most I have seen really do look more like plastic because they don't use a map to break up the specular. Skin is not smooth, and parts will begin to dry at varying rates, bead up in some areas. That accounts for the starry look of the shine.

  • zombiewhackerzombiewhacker Posts: 684
    edited December 1969

    Searching thru the DAZ store, the closest I was able to find was:

    http://www.daz3d.com/pwsurface-2

    While technically not designed as a wet skin simulator, it does produce effects that are reasonably close (see, for example, promo image three).

  • KhoryKhory Posts: 3,854
    edited December 1969

    Pretty confident none of the PW products will work properly in IRay.

  • zombiewhackerzombiewhacker Posts: 684
    edited December 1969

    Thanks. Good to know.

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