Green tint on imported avatar
bman
Posts: 1
Hey I've been running into an issue exporting/importing my Daz studio character into Unity (tried in two versions: 2019.4.9f1 and 2020.3.26f1). Whenever I get them into a scene, they always have a green tint on their skin when its in the shadows. I don't have any green lights or atmospheric settings that would emit green lights. It's also just happening with the IrayUberSkin shader. When I swap out the shader with the IrayUperSpec one, I don't see any green tint. Has anyone had this problem before? It's a brand new scene, no adjustments besides importing the daz3d files along with setting up HDRP.
IrayUberSkin.PNG
2663 x 1375 - 976K
IrayUberSpecTorso.PNG
2420 x 1336 - 867K
Comments
You need to add the IrayUberSkinDiffusionProfile to your project. There are many written and video tutorials on the internet for how to do this.
Here's one from Daz 3D:
https://youtu.be/we8hPrz_KQU?t=131
(go to 2:11)
Thanks for the response. I do have the IrayUberSkinDiffusionProfile added to the list, but I'm still getting the green tint. Could it be that I need to update to the latest version of 2019.4?
Updating to latest version of 2019.4 is probably not going to fix the green tint, but it's worth a try. Be sure to backup your project first. Also, make sure you have properly baked all of your lights. Good luck.
I think it is very easy to fix - to fix it in HDPR. In MATERIAL (HDPR lit material, you dont need the DTU or the bridge Shader's in really - this are outdated, with a lot of errors - i sugest to you rework the materials), (1) surface option, (2) material type* choice: Subsurface Scatering. After, look at botton in same panel, DIFUSE PROFILE and choice 'skin' (behind Normal option).
(tell me if it solved)