Something more accurate and easier to use than dformer or push modifier.

Something more accurate and easier to use than dformer or push modifier to manipulate geometry. Would be nice to have a tool to select individual polygons(faces) and be able to move rotate resise them instead of having to go into blender and create morphs that don't work more often than not, at least in my case.

Comments

  • felisfelis Posts: 4,300

    How about https://www.daz3d.com/mesh-grabber-bundle-win

    There are other products in that series

  • NorthOf45NorthOf45 Posts: 5,480

    bfarber2011 said:

    Something more accurate and easier to use than dformer or push modifier to manipulate geometry. Would be nice to have a tool to select individual polygons(faces) and be able to move rotate resise them instead of having to go into blender and create morphs that don't work more often than not, at least in my case.

    Do you know how to make weight maps? You can use D-Formers and Push Modifiers with weight-mapping and geometry selection to target specific areas.

  • bf2011bf2011 Posts: 149
    NorthOf45 said:

    bfarber2011 said:

    Something more accurate and easier to use than dformer or push modifier to manipulate geometry. Would be nice to have a tool to select individual polygons(faces) and be able to move rotate resise them instead of having to go into blender and create morphs that don't work more often than not, at least in my case.

    Do you know how to make weight maps? You can use D-Formers and Push Modifiers with weight-mapping and geometry selection to target specific areas.

    I have used both. D former - good luck funding that force field point to manipulate a small area. Push modifier is a little better but still after so primitive compared to just being able to move faces in Blender edit mode. While at the same time you need to take like 10 different steps only to set it up.
  • Catherine3678abCatherine3678ab Posts: 8,331
    edited February 2022

    https://www.daz3d.com/hexagon-2-5-download-version

    Excellent program for making "little morphs" be it to address poke through or fix a hem. Golden rule for morphs, "no" real changes to the mesh. Use the brush tools in the UV&Paint tab {smoother, pinch, inflate}, or select a line, dot or face and move them around.

    In D/S have the "advanced" bridge option selected for Hexagon so more options are available when making the morph.

    Post edited by Catherine3678ab on
  • NorthOf45NorthOf45 Posts: 5,480

    bfarber2011 said:

    NorthOf45 said:

    bfarber2011 said:

    Something more accurate and easier to use than dformer or push modifier to manipulate geometry. Would be nice to have a tool to select individual polygons(faces) and be able to move rotate resise them instead of having to go into blender and create morphs that don't work more often than not, at least in my case.

    Do you know how to make weight maps? You can use D-Formers and Push Modifiers with weight-mapping and geometry selection to target specific areas.

    I have used both. D former - good luck funding that force field point to manipulate a small area. Push modifier is a little better but still after so primitive compared to just being able to move faces in Blender edit mode. While at the same time you need to take like 10 different steps only to set it up.

     You don't use the D-Former's red sphere to position it in place. You change the influence to use a weight-map. You can select single vertices, edges or facets, exactly where you want them. Fill or paint the weight you want to use. A very under-appreciated tool. The Push modifier is basically the same when making the weight map.

  • bf2011bf2011 Posts: 149
    edited February 2022

    NorthOf45 said:

    bfarber2011 said:

    NorthOf45 said:

    bfarber2011 said:

    Something more accurate and easier to use than dformer or push modifier to manipulate geometry. Would be nice to have a tool to select individual polygons(faces) and be able to move rotate resise them instead of having to go into blender and create morphs that don't work more often than not, at least in my case.

    Do you know how to make weight maps? You can use D-Formers and Push Modifiers with weight-mapping and geometry selection to target specific areas.

    I have used both. D former - good luck funding that force field point to manipulate a small area. Push modifier is a little better but still after so primitive compared to just being able to move faces in Blender edit mode. While at the same time you need to take like 10 different steps only to set it up.

     You don't use the D-Former's red sphere to position it in place. You change the influence to use a weight-map. You can select single vertices, edges or facets, exactly where you want them. Fill or paint the weight you want to use. A very under-appreciated tool. The Push modifier is basically the same when making the weight map.

    Thank you I will try that

    Post edited by Richard Haseltine on
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