New Retargeting method in UnrealEngine 5

JoJo Posts: 17
edited February 2022 in Unreal Discussion

I created a basic tutorial for animation retargeting in the yet unreleased UnrealEngine 5.

They removed the "Retargeting Manager" from UnrealEngine 5, meaning all previous tutorials are now obsolete.

I am a student with this but want to share what I have learned so far.

The new IK Retargeter is very powerful and works very well with Daz characters imported via DazToUnreal bridge (I modified it to work with UE5)

 

If you are the kind of person who likes to be ahead of the curve, give this tutorial a look.

It is available via YouTube:-

http://youtu.be/T4bdHCNcHYs

 

UPDATE:-

Mixamo to UnrealEngine 5

This tutorial contains additional infomation on the new IK Retargeting method.

Although this video does not contain a Daz character it can be combined with the first video

to retarget Mixamo animations onto daz characters.

https://youtu.be/EeLMRUk8Kv0

 

I will be doing a full tutorial about importing Daz characters with hair, clothes and animations into UnrealEngine 5,

in the coming months. UE5 is pretty close to release I think.

 

Slightly modified to compile under UE5, DazToUnreal bridge ( NERDS ONLY) can be found here:-

http://github.com/jobutsu?tab=repositories

 

 

 

Post edited by Jo on

Comments

  • JoJo Posts: 17

    I uploaded a video explaining how to use your DazStudio animations in UE5 using the new method.

    https://www.youtube.com/watch?v=tG98Vn8UKbE

  • Is there a difference between your tweaked version of the bridge and this one?


    https://github.com/daz3d/DazToRuntime/releases/tag/4.2.0-unreal5EA

     

    I was able to get the above link to compile with the 5.0 branch.

  • JoJo Posts: 17

    5.0 branch and 5 EA are different.

    Mine contains fixes to make sure it compiles under whatever the latest build is, that I am currently working with.

    For example today it stopped compiling again with a new 5.0 branch build,so  I made a quick fix.

  • The link I sent is labeled as 5 EA but I compiled it with the 5.0 branch without issue. But I will for sure check out your bridge as well if I have issues with future updates. Thanks for sharing.

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