How to fix non conforming clothing in animations

ALLIEKATBLUEALLIEKATBLUE Posts: 2,971
edited December 1969 in Art Studio

Hi, I have looked through every forum and googled till my eyes bleed but can't seem to find any direction on this topic. I have a lovely and extensive wardrobe of non-conforming clothing and I want to use them in animations in Daz but the usual problems present. Knees poke through and breasts and rear ends become exposed etc once the animation begins. I am aware there is no quick fix for this. I’ve looked at tutorials on dformes and joint control morphs and rigging but I wonder if there are any other solutions. I have a lot of tools at my disposal (DAZ studio pro, iclone, animate 2 graphmate and keymate, hexagon, Bryce and Carrara) Should I adjust the clothes at the clothing level, meaning add morphs are should I fix the clothes at the animation level, meaning add subtracks or keyframes to move the clothing along with the figure or something like that. Please help. Thanks

Comments

  • Richard HaseltineRichard Haseltine Posts: 101,381
    edited December 1969

    What do you mean by "non-conforming"? Poser dynamic clothing in DAZ Studio (assuming that's the "DAZ" in this case) won't really work, though you could try using the Transfer utility to rig it. If it is clothing that is fitted to a figure, just not following the shape reliably, then one option would be to apply a smoothing modifier and set the base figure (or the bit of clothing under the problem item) as the Collision Target.

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