Parametric mapping
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I'm rusty, so forgive if I'm missing proper terms, but...
If I remember right, Carrara has/had an option for parametric mapping, which meant you could take a single texture and have it fairly reliably 'fill' across an object without obvious seams.
Does Daz have that? If not, is there any way, in Carrara, to export an object with ... parametric UV map or something? (I'm not sure if that even makes sense, again, I'm new to a lot of this)
I say this because I can create simple models, like pyramids, but I have problems when I want to slap some sort of dirt or bump shader and the edges mismatch. I would really not want to have to sit and carefully create UV maps out of every single texture I have and object I want to use them on.
Comments
I think there is a shader brick option in shadermixer
I too am a carrara user and used to such advantages
Of course Daz has it...it's in Carrara, isn't it?
But no, Studio doesn't have it the same way Carrara does. From what I can tell it's a projection mapping and Studio, by default doesn't do that. Yes, with custom shaders it can...but not right out of the box.
Dimension Theory offers a projection shader in one of his products... can't remember if it is the urban construct or the nature shaders, might be both actually.
Yeah, they (I think it is both) are custom shaders...
Which won't work in Iray, right?
Probably not.
And not Octane either!!!
Carrara and DAZ Octane which I have I am forever redoing shaders (easier IMO in Carrara!)
Iray you have no node editor function in DAZ yet so pretty screwed
Projection mapping and, depending on the figure, possibly an appropriate UV.
There are MDL bricks in shader mixer in DS4.8. Now bricks are classified by language: RSL and MDL. There is a brick Custom MDL with a window to introduce code. So...