clothing creations

scottkincerscottkincer Posts: 7
edited December 1969 in Daz Studio Discussion

I created a shirt using blender and its saved as on object file .obj ..how do convert this so it will conform to genesis 2 figures when I pose them ..it fits perfect unless I pose them. when I load a pose the shirt follows the character if i parent it but I still get I messed up looking shirt..any suggestions would be great ive included two pics so you can see better what is happening..thanks

shirttest3.png
1920 x 1920 - 3M
shirt_test_2.png
1920 x 1920 - 3M

Comments

  • Richard HaseltineRichard Haseltine Posts: 102,728
    edited December 1969

    Have you rigged it yet, by using the Transfer Utility? Load both the figure and the clothing (which must fit on the zeroed figure as loaded), then go to Edit>Object>Transfer utility. Set the Source to Genesis 2 Female, the Target to your model, and click Accept.

  • scottkincerscottkincer Posts: 7
    edited December 1969

    that's part of the issue ..I have to manually fit the top to the character ..once I use any transfer tools ..or fit to ..or anything ..it re loads to the floor ? when I import the original figure it loads to the floor and I have to rotate it -90 on the x axis and then manually trans it to the character? when I exported from blender ..I made sure all rotations and translations were set to zero so from there im lost

  • mjc1016mjc1016 Posts: 15,001
    edited April 2015

    that's part of the issue ..I have to manually fit the top to the character ..once I use any transfer tools ..or fit to ..or anything ..it re loads to the floor ? when I import the original figure it loads to the floor and I have to rotate it -90 on the x axis and then manually trans it to the character? when I exported from blender ..I made sure all rotations and translations were set to zero so from there im lost

    If you are importing using the Blender setting...then you need to make a change. On the import dialog, make sure 'Show Individual Settings' is active (click on the bar) and then change the Vertical to 'Y'. That should change the depth to 'Z', too.

    Then it should load in the proper orientation.

    It may still load to the floor. But that's fine. The next step will take care of that.

    Then fit the item, but don't do anything else. Use the Translation sliders in Parameters. Once it is fit hide or delete the figure you are fitting it to (the little eye in the Scene tab hides it). Then once everything except the item you are making is hidden, export it...at Daz Studio native settings (at this point I usually name it itemname_fitted). Then unhide Genesis (G2F/etc) and import the just exported item, ad the Studio native import settings. This should have set the translations and any rotations.

    That's the key step...the export/import at Studio native scaling. Well, the scaling doesn't really matter...just so you use the same for import and export. I find using DS native is easiest.
    Once all that is done, go ahead with autorigging or whatever else you want to do.

    Then, before saving it out as an asset, I usually make a basic material setting.

    Post edited by mjc1016 on
  • scottkincerscottkincer Posts: 7
    edited December 1969

    thanks that fixed ..its working great now ..still need to tweak the actual mesh to get a better fit ..but now can pose correctly ..thanks for all the help... Slash2

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