Daz Studio 4.8 Iray and Photoshop Bridge
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Hi
I trying the new Daz Studio 4.8 Beta and I have questions about Iray materials and Photoshop bridge.
Example: I load a model that have many texture maps that can be edited using Photoshop by Daz Photoshop Bridge.
If I apply any Iray material to this model, I cant anymore use Photoshop Bridge to edit the textures because
after applying any Iray material the previously texture maps disappear.
How can I rebuild or build new texture maps created by iray after apply Iray to edit them in Photoshop via by Photoshop Bridge ?
.
Thanks for your attention
Post edited by marcelo.email_bc7aba54dd on
Comments
The Iray uber Base should not remove textures from the standard DS shaders. If you are using a custom shader with non-standard channel names it may.
Thanks for your attention.
For example. This is my model before and after applying many Iray Shaders. How can I paint over the tank of my model using Photoshop Bridge after applying Iray shaders?
The tank is part of Body1.
if I import CBRBodyBlack-Hondo.JPG into photoshop after applying Iray shaders and paint over map and export back to Daz Studio,
nothing changes.
Thanks.
With that particular material, the Iray one, you have replaced the image based texture with a procedural color based one that has no image map. With no image map, there is nothing to edit in Photoshop...so there is nothing to change. If you want an image you will have to add one. Clicking the downward pointing arrow next to Glossy Color will allow you to load one there (one of locations that it would make sense to load an image map, base color would be another).