Shader's Not applying Correctly
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I created a room using pCon.planner, exported geometry as Collada (*.dae), imported into Daz, then applied the Iray Uber Shader to everything. The issue is when I try to apply shaders to the floor they don't properly apply (see image).
I've included a vertical primitive with the same shader applied to show what it's supposed to look like. The shaders apply properly to the walls. I don't know what the different scene icons mean but they're different in the scene tab. Does anyone know how to fix this?
Comments
Is the floor UV mapped? Image-based shaders won't work if it's not.
I'm not sure or how to check.
Click on the floor with the Surface Selection tool, then click the Drawstyle icon (next tot he camera/view picker at top right- usually a sphere) and select the UV option. If you see any lines from the selected mesh it has some kind of UV mapping. Use the Drawstyle button, or cmd/ctrl (, to switch back to Texture Shaded Drawstyle.
I think that led me down the right path. For whatever reason pCon.planner doesn't export UV maps unless you apply a shader within the program. The walls get a default wallpaper shader so they get UV maps regardless. Everything else has to have shaders applied before exporting so they'll get UV maps.