Diffuce color of the character / Global diffuse
Hello!
I was rendering scene with Minotaur and Victoria 6 with Danika skins and come up with situation where Danika was always over burning and Mino was ok. Then it was discovered that each character has different Diffuse Color for surfaces. My question is: Is there easy way to control "global" diffuse for all the characters and backdrops in the scene?
Marko
Comments
The diffuse color is most likely not the problem. Specular glossiness and strength have the most affect on surfaces as well as S(ub)S(urface)S(cattering) for those shaders that include it.
Thank you! That helped.