How do you make a camera follow a character

JapallanesJapallanes Posts: 0
edited December 1969 in Daz Studio Discussion

Hello everybody.

I am new to this. But in Daz I am trying to make a camera follow the character when he walks. How would I go about doing this. I tried to parent the camera but that Failed so I am trying to find out the best solution to this.

thank you.:lol:

Comments

  • fixmypcmikefixmypcmike Posts: 19,583
    edited December 1969

    With the camera selected, go to the Parameters tab and click on "Point At", then select the person or the person's head for it to point at.

  • JapallanesJapallanes Posts: 0
    edited December 1969

    With the camera selected, go to the Parameters tab and click on "Point At", then select the person or the person's head for it to point at.
    Thank you for your reply. I tried the point at but it justs turns to the character and rotate but dosent move with the character. I am trying to have the camera move with the character. Is there a way to do that? Or a easy way todo that. I know your can key animate it. But I want to know if there is a work around. Thanks.
  • tsaristtsarist Posts: 1,614
    edited August 2012

    It has been a long time since I have done this with DS.
    You could try parenting the camera to the figure's waist.
    It should move when the character moves.

    You could also try parenting the Figure to the camera.


    Best of luck!

    Post edited by tsarist on
  • JapallanesJapallanes Posts: 0
    edited December 1969

    tsarist said:
    It has been a long time since I have done this with DS.
    You could try prenting the camera to the figure.
    It should move when the character moves.


    Best of luck!


    Thank you for your reply. But i did try to parent already before and the camera moves and wobbles at the same time maybe i am doing iit wrong how do you normally parent? Thanks.
  • creativemodelsbecreativemodelsbe Posts: 0
    edited December 1969

    one of the basic things you need in animation setup.
    add camera to motionpath.
    unthinkable this feature is not available in studio.

  • kitakoredazkitakoredaz Posts: 3,526
    edited December 1969

    my way to keep camera distance and angle with genesis of other figure,

    first create null, or some visible primitive from top menu>create.

    then name as "camera mover" for you can check it easy.

    and select genesis and camera , then parented to "null" by drag them in scene tab.
    or right click and change parents.

    then move genesis by mover. you can keep angle and distance.

    null.JPG
    914 x 642 - 89K
  • kitakoredazkitakoredaz Posts: 3,526
    edited December 1969

    if you want to make run effect, make some runiing pose with not move hip translation,
    ( as if gensis training by runningmachine in the room)

    then translate genesis positon where you want by null mover.

    and set keyframe.

    the seanes (or ground) move so genesis can run. (real animate way I think,,)

  • JapallanesJapallanes Posts: 0
    edited December 1969

    ------> Me
    Late reply. Thank you

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