plug in request, for production frame - cbr file uncompress utility

MistaraMistara Posts: 38,675
edited May 2015 in Carrara Discussion

please, can someone make something to bring the production frame into selected camera view?
lost it twice this week


four secret Carrara primitive ? :)

would be fun to work the camera, or obj, with a joystick control :lol:
red leader

Post edited by Mistara on

Comments

  • WendyLuvsCatzWendyLuvsCatz Posts: 38,038
    edited December 1969

    Magnifying glass icon, increase % and with camera selected you can also drag the corners

  • WendyLuvsCatzWendyLuvsCatz Posts: 38,038
    edited December 1969

    If anyone here reading that does plugins, I would LOVE a solid bounding box view esp using replicators.

  • MistaraMistara Posts: 38,675
    edited April 2015

    cookie for plugins :cheese:

    cookie.jpg
    640 x 480 - 22K
    Post edited by Mistara on
  • MistaraMistara Posts: 38,675
    edited December 1969

    Magnifying glass icon, increase % and with camera selected you can also drag the corners

    i zoomed and zoomed. couldn't find the borders of the production frame.

    had to create another camera. :)

  • 3DAGE3DAGE Posts: 3,311
    edited April 2015

    Hi Misty Whisky :)

    Pic to help

    You can hold "Alt" and click the magnifier tool to zoom back out, if you've zoomed in.
    but you may also have used the "Pan" (Hand) tool to move in 2D, so your Camera's "production frame" can become lost.

    It's better not to use those 2D tools, but to use the camera "tracking" tools to either track in or out , pan, left or right, or rotate around any selected object.
    You can also hold "Alt" and click-drag in an empty part of your scene, to move around, use a combination of Left click and drag, or Right click and drag, while holding Alt to move the camera around.

    You can also set any camera to the "Reference" camera position, ...this is the default view for the Directors camera.

    Saving different camera positions as you roam around the scene, then moving your main camera by loading different positions at different points in the sequencer time-line, can be a simple way to create a camera animation.

    Cam_ref.jpg
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    Def_zoom.jpg
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    Post edited by 3DAGE on
  • MistaraMistara Posts: 38,675
    edited December 1969

    thanks

    couldn't figure out how i lost it in the first place. twice in one week was up late passed midnight

    the 2d tools the culprits. release the kracken on them. :cheese:

  • MistaraMistara Posts: 38,675
    edited December 1969

    can someone make a cbr file uncompress utility?

    thanks.

  • Philemo_CarraraPhilemo_Carrara Posts: 1,175
    edited December 1969

    I'm not sure I understand, but, if you mean just have it in a readable form that can be opened in a text editor, ZIP utilities do it perfectly (personally, I use 7-ZIP, but most will do).


    can someone make a cbr file uncompress utility?

    thanks.

  • MistaraMistara Posts: 38,675
    edited December 1969

    how do you do that exactly?

    it's not like a binary file or something?

    thanks.

  • MistaraMistara Posts: 38,675
    edited December 1969

    can save the whole car file uncompressed.

    looks like this is the shader section.

    shadersection.JPG
    701 x 597 - 45K
  • Philemo_CarraraPhilemo_Carrara Posts: 1,175
    edited December 1969

    Actually, it is a zipped text file, which makes it binary.
    If you unzip, it's a text file (but hardly easier to read :-)

    internally, the file lacks the 4 bytes magic word identifying a ZIP file, so yan can not just rename it to .ZIP. You need a tool for that.
    If you install 7-ZIP, you just open the file with it and voilà :-)

    Below is an example of what you'll find in it (it's the beginning of the aged copper shader)
    Good luck for decoding :-)

    
    hdr {
    scmp {
    WfSt 0
    Shc0 {
    shdr {
    clgr {
    WfSt 0
    Sh00 {
    shdr {
    snoi {
    WfSt 0
    SEED 0
    ALGO 1332769843
    INVE 0
    SPAC 0
    OFFS 0
    AMPL 0.137255
    SCAL 0.56
    FRAC 1
    FREQ 100
    STEP 2.5
    XSCA 1
    YSCA 1
    ZSCA 1
    XORI 0
    YORI 0
    

    how do you do that exactly?

    it's not like a binary file or something?

    thanks.

  • MistaraMistara Posts: 38,675
    edited May 2015

    thanks. hunting the internet for 7-zip :)


    and there's no syntax for telling carrara which uv_set to use on genesis?

    Post edited by Mistara on
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