Changing things in Carrara to work with other applications and/or export

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Comments

  • PhilWPhilW Posts: 5,145
    edited December 1969

    Philemo - I am very interested that you have found a way to access the dynamic hair data, I am not aware of anyone else who has done that! This would be of great interest to users of Octane Render for Carrara, as hair is one of the big missing pieces. Also, Octane now has a special hair primitive type which I believe uses simple 2-point polys for each segment (ie. no volume as such) to define the hairs, with the volume being added at render time.

    I wonder if you could either:
    - look to produce a plugin which would export Carrara Hair as 2-point polys for use in Octane; or
    - speak to Sighman, the developer of Octane Render for Carrara, about how he can access this data and then use it directly in the Octane plugin.

    Thank you for your consideration of these - it would make a large number of people very happy if this were cracked!

  • Philemo_CarraraPhilemo_Carrara Posts: 1,175
    edited December 1969

    Hi PhilW,

    It's a good idea.

    I'll PM Sighman to see whether he's inerested in it.
    I can also post the code in the SDK forum (if anybody wants to pick on it).

    PhilW said:
    Philemo - I am very interested that you have found a way to access the dynamic hair data, I am not aware of anyone else who has done that! This would be of great interest to users of Octane Render for Carrara, as hair is one of the big missing pieces. Also, Octane now has a special hair primitive type which I believe uses simple 2-point polys for each segment (ie. no volume as such) to define the hairs, with the volume being added at render time.

    I wonder if you could either:
    - look to produce a plugin which would export Carrara Hair as 2-point polys for use in Octane; or
    - speak to Sighman, the developer of Octane Render for Carrara, about how he can access this data and then use it directly in the Octane plugin.

    Thank you for your consideration of these - it would make a large number of people very happy if this were cracked!

  • PhilWPhilW Posts: 5,145
    edited December 1969

    Philemo said:
    Hi PhilW,

    It's a good idea.

    I'll PM Sighman to see whether he's inerested in it.
    I can also post the code in the SDK forum (if anybody wants to pick on it).

    PhilW said:
    Philemo - I am very interested that you have found a way to access the dynamic hair data, I am not aware of anyone else who has done that! This would be of great interest to users of Octane Render for Carrara, as hair is one of the big missing pieces. Also, Octane now has a special hair primitive type which I believe uses simple 2-point polys for each segment (ie. no volume as such) to define the hairs, with the volume being added at render time.

    I wonder if you could either:
    - look to produce a plugin which would export Carrara Hair as 2-point polys for use in Octane; or
    - speak to Sighman, the developer of Octane Render for Carrara, about how he can access this data and then use it directly in the Octane plugin.

    Thank you for your consideration of these - it would make a large number of people very happy if this were cracked!

    That's great - I am sure he will be interested!

  • Philemo_CarraraPhilemo_Carrara Posts: 1,175
    edited May 2015

    Philemo said:
    Hi PhilW,

    It's a good idea.

    I'll PM Sighman to see whether he's inerested in it.
    I can also post the code in the SDK forum (if anybody wants to pick on it).

    The code is posted here and the PM is sent

    In attachment, a test render from Carrara and Mitsuba.
    Hair thickness and shading do not match exactly, but you can see the geometry is there.

    HairCarrara.png
    640 x 480 - 582K
    MitsubaHair.png
    640 x 480 - 554K
    Post edited by Philemo_Carrara on
  • PhilWPhilW Posts: 5,145
    edited May 2015

    I'm impressed - even the fireflies are in the same positions!! And thanks for picking up on my suggestion, it gives me hope for integrating Carrara hair into Octane.

    Post edited by PhilW on
  • Philemo_CarraraPhilemo_Carrara Posts: 1,175
    edited May 2015

    PhilW said:
    I'm impressed - even the fireflies are in the same positions!!

    :-) You could. It's the same image saved twice. I know no better way to have a perfect match. ;-)
    I've edited the previous post with the original Carrara render

    Post edited by Philemo_Carrara on
  • MythmakerMythmaker Posts: 606
    edited December 1969

    Philemo said:

    I'll PM Sighman to see whether he's inerested in it.
    I can also post the code in the SDK forum (if anybody wants to pick on it).

    Thank you! Keeping my hopes up :)

  • PhilWPhilW Posts: 5,145
    edited December 1969

    Philemo said:
    PhilW said:
    I'm impressed - even the fireflies are in the same positions!!

    :-) You could. It's the same image saved twice. I know no better way to have a perfect match. ;-)
    I've edited the previous post with the original Carrara render

    That makes more sense! Still a good match, I'm keeping my fingers crossed that Sighman will be able to use this.

  • WendyLuvsCatzWendyLuvsCatz Posts: 38,199
    edited December 1969

    me too

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