Can you help me with an Animate problem?

DarthDDarthD Posts: 259
edited December 1969 in Technical Help (nuts n bolts)

I am trying to create my own aniblocks of a character playing a guitar.

I saved each keyframe as a pose so I can easily start over if something goes wrong, for a total of four poses. The only thing being moved is his right arm and hand. Each pose was saved with the character standing in the exact same XYZ location. When I run through the animation the character jumps forward. I can reset the position but it jumps forward again when I select the key again.

I created an aniblock and placed it 8 times back to back. When playing them back. the character starts in one position, then jumps back at the start of the next block, then jumps back again at the start of the next block and continues with each.

I have started fresh a few times. I actually got the character to stay in place one time, then I added a sub track and created a few poses in that track moving only his left hand. Now the character jumps to a different position on each keyframe.

I don't understand why this is happening. This is extremely frustrating.

Comments

  • DarthDDarthD Posts: 259
    edited December 1969

    Using just one short aniblock, I start the character out at X=0.00 Y=77.00 Z = 240.00. This is where each pose is saved also.

    When I run the aniblock he jumps to X=0.00 Y=86.88 Z=270.79. I can select each keyframe and apply the correct pose, and the character moves back to the correct location but as soon as I play the aniblock, he jumps forward again.

  • NoName99NoName99 Posts: 322
    edited April 2015

    Hi DarthD,

    *EDIT: I just re-read your post, was your character jumping around on the regular Daz timeline as well, or only after you transferred to Animate?

    If I'm understanding you correctly, this has happened to me before as well.

    I've never able to figure out why it happens 100%, but I think what's happening is DAZ gets thrown off by the translation for each previous pose when you apply a new pose...........

    This seems counter intuitive, but here's how I fixed it:

    I did the same thing you did, and saved each Keyframe as a pose.

    Let's say for an example, you have an 30 frame animation and you're animating in 5's and will have a new pose on frames 1,5,10,15,20,25

    I save each pose with a file name that corresponds to the Keyframe it will be used on.

    1) on Frame 1, I load "Pose 1"
    2) I move ahead to Frame 5, and load "Pose 5"
    3) I GO BACK to Frame 1, and RELOAD "Pose 1"
    4) I Go to Frame 10, and load "Pose 10"
    5) I GO BACK to Frame 5, and RELOAD "Pose 5"
    6) I go to Frame 15, and Load "Pose 15"
    7) I GO BACK to Frame 10, and RELOAD "Pose 10"......

    I repeat that process for every Keyframe until I the last frame.

    After that, Scrub through the time line and make sure the animation is ok, if it is, transfer to Animate 2 and create an AniBlock.

    I hope this helps, post back and let me know how it works out.

    Post edited by NoName99 on
  • DarthDDarthD Posts: 259
    edited December 1969

    I deleted all the frames in timeline but that made no difference. Currently it does not jump within the aniblock, all frames stay in the same location. I loaded the same aniblock four times back to back and it jumps backward now, at the start of each aniblock. The iinitial start position is still wrong also.
    Aniblock 1 - the Z is 270.79. At the start of the 2nd aniblock, the Z changes to 209.21. The third aniblock changes the Z to 147.64 and the fourth is 86.07. Right now the Y is not changing.

  • NoName99NoName99 Posts: 322
    edited December 1969

    Sorry for not replying sooner, I've been away from my computer the past few days.

    I saw your other post and it sounds like you've sorted this out though. If you haven't, I think it might the the Foot Translation on the animate timeline.

  • DarthDDarthD Posts: 259
    edited December 1969

    I deselected the general tab which has all translations in the pose and that seems to have worked.

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