Which software?

edited December 1969 in New Users

This questions will I am still learning my way.
However, I am interested in creating a school classroom interior, or a house interior, which software would be best?
And what is the difference between Bryce and Carrara?

Comments

  • WendyLuvsCatzWendyLuvsCatz Posts: 38,599
    edited December 1969

    Well Carrara has the vertex modeller as well as being able to load most DAZ content and pose/animate it
    like Bryce it has terrain generation and trees too with volumetric clouds.
    It also does particles and bullet physics.
    Bryce is more of just a landscape creator though you can apparently model in it too, it does do landscapes very well with lovely water that ripples around stuff.
    But it takes a long time to render and you work in wireframe mode which I personally found too taxing.

  • ChoholeChohole Posts: 33,604
    edited December 1969

    Well Carrara has the vertex modeller as well as being able to load most DAZ content and pose/animate it
    like Bryce it has terrain generation and trees too with volumetric clouds.
    It also does particles and bullet physics.
    Bryce is more of just a landscape creator though you can apparently model in it too, it does do landscapes very well with lovely water that ripples around stuff.
    But it takes a long time to render and you work in wireframe mode which I personally found too taxing.


    With Bryce there are actually several modes that you can work in, you don't have to use wire frame mode. There are 3 default options, wire frame, mixed or rendered. If these don't suit then there are 7 open GL options.

    Render times, as with most 3d programs depends on how cluttered your scene is and what resolution you render at.. Bryce has 3 different render engines built in, not just the default one.

    Bryce generates far more than landscapes, Are you forgetting the tree lab, the sym lats, rocks stones etc, plus metaballs, which are great fun.

    Multi replication is another great tool and instancing makes populating the scene less taxing on resources. The sky lab and the lighting lab are very well specified. It not only has volumetric clouds, it has all sorts of volumetric materials, plus you can make your own in the Deep Texture Editor.

    I do agree that Bryce is not a modelling program per se, but many people manage to produce some very complicated models using the boolean techniques in Bryce.

    Most of all Bryce is fun.

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