Bone Tool - Pin 2 objects togheter

MortzeMortze Posts: 184
edited December 1969 in New Users

Hello!
I just discovered the bone tool. Awesome!
But I need to pin part of an object to another part of another object. That way, If I move the first object the second one follows acordingly without the conecting part moving an inch.
Is that possible, and if so, how? thank you!

Comments

  • JimmyC_2009JimmyC_2009 Posts: 8,891
    edited December 1969

    Not sure what you mean by the 'Bone' tool, do you mean rigging?

    You can 'Parent' one object to another, and when the first object moves, the second will follow. Can you describe more fully what it is that you are trying to do?

  • Richard HaseltineRichard Haseltine Posts: 102,805
    edited December 1969

    I assume you mean either Inverse Kinematics or Active Pose. Unfortunately neither of the DS IK tools supports parentable targets, so you can't do what you want. You may want to look at Casual's AutoLimb http://www.daz3d.com/forums/discussion/43130/

  • MortzeMortze Posts: 184
    edited December 1969

    Thank you both.
    I meant the Active Pose Tool - it looks like a little bone, my bad.
    What I intend is, for example, I have character A having his hand on character B's shoulder. Then B walks forward. A follows him with his hand on B's shoulder. The syncronized walking poses are easy, but the hand always moves a little bit, noticeable in any animation. That's because the walking stances of both characters move naturally all the body, including shoulders and arms, so the hand as to move a little, not staying at the same place on B'shoulder like it was grabing it firmly. My intention was to "lock" the hand to the other character's shoulder so that it stays always in the same place.
    The link you posted might help but it seems a bit complicated for me. I'll try it anyway.

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