Shading human skin

madmaxneo1madmaxneo1 Posts: 148
edited May 2015 in New Users

I am making a model of a warrior fighter who has a spell cast on him called stoneskin. While this spell active his skin takes on a greyish tone with maybe a slight stone like texture. The texture is not as important as the greyish tone. I tried messing with the shading and I could not get the skin tone to turn out correctly. I tried one of the presets from a shader baker I got from the DAZ store and it crashed DAZ on me. Could someone please give me some advice on how to make the skin greyish looking? Maybe as a bonus someone could help with the texture also....
Thanks ahead of time!
Bruce

Edit: this is on a G2M model.

Post edited by madmaxneo1 on

Comments

  • Richard HaseltineRichard Haseltine Posts: 102,805
    edited December 1969

    Try selecting all of the skin surfaces, then adjust the diffuse colour (if it's white) to be slightly blue to cancel some of the red in the skin. If you are using a SubSurfaceScattering shader try reducing the SSS strength too - presumably slightly stone-like skin will let less light into its upper layers.

  • madmaxneo1madmaxneo1 Posts: 148
    edited December 1969

    Try selecting all of the skin surfaces, then adjust the diffuse colour (if it's white) to be slightly blue to cancel some of the red in the skin. If you are using a SubSurfaceScattering shader try reducing the SSS strength too - presumably slightly stone-like skin will let less light into its upper layers.

    That works quite well, thanks!

    I tried this before but did not select all the surfaces at once. Is it also possible to apply a texture by selecting all the surfaces and placing a png texture?

  • Richard HaseltineRichard Haseltine Posts: 102,805
    edited December 1969

    Textures are not common across all surfaces - the head, limbs and torso each have their own maps - so when applying textures you have to limit your selection.

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