2 Dynamic cloth questions

michaelolsonmichaelolson Posts: 117
edited December 1969 in Technical Help (nuts n bolts)

Hi I have two questions regarding posing and dynamic cloth that are giving me some frustration at the moment.

1st question. Here's the set up. I have a dynamic robe draped on a genesis 2 character. I have a 30 frame film strip where it goes from the initial pose to a secondary pose. When I'm at the 30th frame, after the dynamic clothing has been animated/draped, is there a way I can grab both the character and robe at the same time and move them to a different location? To nudge or tweek everything? I realize probably the best thing to is to pose my character in all the ways I want it to first, to tweek everything here, then just animate the drape after all of that. But a few days ago I was able to grab both the character and the robe, say for instance at the 30th frame, and move them in unison without the robe reverting back to it's default shape. But now that wont happen, the robe automatically defaults, and the character and robe wont move together at the same time as one unit. When I click and hold the arrows it usually just grabs the robe now.

2nd question. The environment I am placing the character and robe into is complicated and memory intensive. Is there a way to pose and animate the character in a separate environment, save them and then bring the whole thing into the actual environment? I've tried different save options and nothing seems to work.

Thank You.

Comments

  • SimonJMSimonJM Posts: 5,980
    edited December 1969

    The answr to both questions is yes, and both rely upon a feature of dynamic clothing you have not yet used.
    Once you have done the drape you can sue the 'freeze' option (available from the context menu in top right of DCC tab). This converts the dynamic itme into a prop (with a morph for each frame of animation). You can then parent the resultant prop to the figure and move the figure about the scene, or save them as a scene subet to merge into a larger scene.
    For the 2nd question, in addition, you can select what the dyanmic item will collide with - turn off everything, then just select the bits you actually want it to collide with. If that includes a huge ground prop consider adding a primtive plane as a temporary collision item.

  • michaelolsonmichaelolson Posts: 117
    edited December 1969

    That's awesome SimonJM, thanks a lot! I'll give it a shot. Any idea BTW why I was able to move both the character and cloth before without the cloth reverting to the original shape? Not that it matters now, but I'm curious, it's good to know these things.

  • SimonJMSimonJM Posts: 5,980
    edited December 1969

    To be honest ... not a clue why! :)

  • Richard HaseltineRichard Haseltine Posts: 100,833
    edited December 1969

    Moving or posing the figure or the cloth will break the simulation. For moving, make sure the cloth is parented to the figure and then move the figure using the root (not the hip).

  • Testing6790Testing6790 Posts: 1,091
    edited December 1969

    As as a general usability thing (second question), as well, hiding things from visibility while moving around in the scene improves performance by a lot.

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