How to transfer a SBH to another figure?

Hello, so I have facial Hairs from a G3 that Id like to use on a G8 figure. As I understand it, SBH are linked to specific geometries of a figure. So I tried to create a figure prop asset from it, It worked but not perfectly, I was okay with it, but then by reloading the scene, I got a problem with the geometry because the beard appeared as a cube. I'm missing a few steps I suppose. Thank you

Comments

  • Is this Strand based Hair or dForce hair? Is it just hair growing from the figure, or is there a separate mesh (a "chincap", analgously with a skullcap)?

  • TheCedizTheCediz Posts: 163
    Aaa no theres no cap, just strand based hair
  • The maps should be usable on Genesis 8, but I'm not sure there would be a way to transfer the styling.

  • TheCedizTheCediz Posts: 163

    Isn't there a way to convert the SBH geometry to something like an object?

  • KainjyKainjy Posts: 745

    Export, reimport, and save as a new DAZ object .

    Try look this post for how export: https://www.daz3d.com/forums/discussion/332956/export-of-strand-based-hair-possible

  • TheCedizTheCediz Posts: 163
    edited April 2022
    I forgot to try that. However, I wonder if the SBH surface tab can be saved as a shader preset? Someone in the tread from the link you shared said that not all UVs are preserved. I'll be trying it later anyways. Thank you! How hard can it be to create a "chincap"? Is it necessary?
    Post edited by TheCediz on
  • nemesis10nemesis10 Posts: 3,256

    There was a discussion that I think might be useful since it involves one of the most complex of the SBH uses:

    https://www.daz3d.com/forums/discussion/348066/

  • TheCedizTheCediz Posts: 163
    edited April 2022

    Oh yeah, good tread, thank you.

     

    Edit: Unfortunately, I can't do it as this is for G8 to G8.
     

    Post edited by TheCediz on
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