TDLMake, Severity Error 2 and DAZ 4.7
Celexa
Posts: 73
I upgraded from DAZ 4.6 to 4.7 last night and tried re-rendering a scene from a while back. A few odd things happened.
1. One of my prop hairs loaded in as grey box, as if the geometries or morphs was missing. (This seems corrected now after re-loading the prop manually from the library.)
2. A few moments after I loaded the test scene I got back to back tdlmake.exe has stopped working crash errors. DAZ did not crash.
3. Renders are tossing Severity 2 errors.
Rendering in 3Delight
Compiling Shaders - 0/1
Compiling Shaders - 1/1
Rendering Image
Rendering...
3Delight message #3 (Severity 2): T2038: file 'C:/Users/User/AppData/Roaming/DAZ 3D/Studio4/temp/d307_V5_limbs_8K_NM.tdl' is not a valid TIFF ('unsupported format feature') (in shader 'brickyard/{7ecb51fe-6540-4949-be46-1774ae421939}/shader_Displacement' on object 'shapematerial_Feet_3407_5dc')
3Delight message #3 (Severity 2): T2038: file 'C:/Users/User/AppData/Roaming/DAZ 3D/Studio4/temp/d329_T_NJAPonyTail.tdl' is not a valid TIFF ('unsupported format feature') (in shader 'dzplastic' on object 'shapematerial_PonyTail_14700_3962')
3Delight message #4 (Severity 2): C:/Users/User/AppData/Roaming/DAZ 3D/Studio4/temp/d330_B_NJAPonyTail.tdl : ZIPDecode : Decoding error at scanline 2752, invalid distance too far back (in shader 'dzdisplace' on object 'shapematerial_PonyTail_14700_3962')
3Delight message #4 (Severity 2): C:/Users/User/AppData/Roaming/DAZ 3D/Studio4/temp/d330_B_NJAPonyTail.tdl : ZIPDecode : Decoding error at scanline 2816, unknown compression method (in shader 'dzdisplace' on object 'shapematerial_PonyTail_14700_3962')
3Delight message #4 (Severity 2): C:/Users/User/AppData/Roaming/DAZ 3D/Studio4/temp/d309_V5_torso_8K_NM.tdl : ZIPDecode : Decoding error at scanline 6464, incorrect data check (in shader 'brickyard/{7ecb51fe-6540-4949-be46-1774ae421939}/shader_Displacement' on object 'shapematerial_Torso_7903_637')
3Delight message #4 (Severity 2): C:/Users/User/AppData/Roaming/DAZ 3D/Studio4/temp/d309_V5_torso_8K_NM.tdl : ZIPDecode : Decoding error at scanline 6528, incorrect data check (in shader 'brickyard/{7ecb51fe-6540-4949-be46-1774ae421939}/shader_Displacement' on object 'shapematerial_Torso_3167_5dc')
3Delight message #4 (Severity 2): C:/Users/User/AppData/Roaming/DAZ 3D/Studio4/temp/d309_V5_torso_8K_NM.tdl : ZIPDecode : Decoding error at scanline 6464, incorrect data check (in shader 'brickyard/{7ecb51fe-6540-4949-be46-1774ae421939}/shader_Displacement' on object 'shapematerial_Torso_3167_5dc')
3Delight message #3 (Severity 2): T2038: file 'C:/Users/User/AppData/Roaming/DAZ 3D/Studio4/temp/d292_P_V5_limbs_nat_SSS.tdl' is not a valid TIFF ('unsupported format feature') (in shader 'brickyard/{7ecb51fe-6540-4949-be46-1774ae421939}/shader_Surface' on object 'shapematerial_Feet_6076_83d')
3Delight message #4 (Severity 2): C:/Users/User/AppData/Roaming/DAZ 3D/Studio4/temp/d341_B_NJAPonyBang.tdl : ZIPDecode : Decoding error at scanline 1216, incorrect data check (in shader 'dzdisplace' on object 'shapematerial_Bangs_2188_87e')
3Delight message #4 (Severity 2): C:/Users/User/AppData/Roaming/DAZ 3D/Studio4/temp/d341_B_NJAPonyBang.tdl : ZIPDecode : Decoding error at scanline 1920, invalid distance too far back (in shader 'dzdisplace' on object 'shapematerial_Bangs_2188_87e')
3Delight message #4 (Severity 2): C:/Users/User/AppData/Roaming/DAZ 3D/Studio4/temp/d341_B_NJAPonyBang.tdl : ZIPDecode : Decoding error at scanline 1984, incorrect data check (in shader 'dzdisplace' on object 'shapematerial_Bangs_2188_87e')
3Delight message #4 (Severity 2): C:/Users/User/AppData/Roaming/DAZ 3D/Studio4/temp/d304_P_V5_mouth_B.tdl : ZIPDecode : Decoding error at scanline 128, incorrect data check (in shader 'brickyard/{9dd50618-b67d-4e20-be87-84975f318de1}/shader_Displacement' on object 'shapematerial_Teeth_4954_83d')
3Delight message #4 (Severity 2): C:/Users/User/AppData/Roaming/DAZ 3D/Studio4/temp/d304_P_V5_mouth_B.tdl : ZIPDecode : Decoding error at scanline 192, invalid distance too far back (in shader 'brickyard/{9dd50618-b67d-4e20-be87-84975f318de1}/shader_Displacement' on object 'shapematerial_Teeth_4954_83d')
3Delight message #4 (Severity 2): C:/Users/User/AppData/Roaming/DAZ 3D/Studio4/temp/d304_P_V5_mouth_B.tdl : ZIPDecode : Decoding error at scanline 128, incorrect data check (in shader 'brickyard/{9dd50618-b67d-4e20-be87-84975f318de1}/shader_Displacement' on object 'shapematerial_Teeth_2790_7f7')
Post edited by Celexa on
Comments
Is this happening every time, or haven't you tried restarting?
It was happening every time I tried to render, ever after closing and re-opening. Since my earlier post however, I un-installed and re-installed DAZ 4.7 - 64 bit. The Severity 2 messages seem to have gone away. However, I'm now left with the re-render showing odd splotches in what appears to me as random spots.
The white background version on the far right, is a second re-render with all lights and environments removed.
Figure, character/texture and are you using a geo-shell?
G2F, diffuse texture is from skin builder, and no geoshell applied..
Edit: Your question made me check my surfaces tab. Seems my bump maps were in the normal map channel. Removed and now everything looks proper and dandy.
Thank you.
Well, I guess I won't have to ask the next question then...
Glad you found the problem.