TDLMake, Severity Error 2 and DAZ 4.7

CelexaCelexa Posts: 73

I upgraded from DAZ 4.6 to 4.7 last night and tried re-rendering a scene from a while back. A few odd things happened.

1. One of my prop hairs loaded in as grey box, as if the geometries or morphs was missing. (This seems corrected now after re-loading the prop manually from the library.)

2. A few moments after I loaded the test scene I got back to back tdlmake.exe has stopped working crash errors. DAZ did not crash.

3. Renders are tossing Severity 2 errors.

Rendering in 3Delight
Compiling Shaders - 0/1
Compiling Shaders - 1/1
Rendering Image
Rendering...
3Delight message #3 (Severity 2): T2038: file 'C:/Users/User/AppData/Roaming/DAZ 3D/Studio4/temp/d307_V5_limbs_8K_NM.tdl' is not a valid TIFF ('unsupported format feature') (in shader 'brickyard/{7ecb51fe-6540-4949-be46-1774ae421939}/shader_Displacement' on object 'shapematerial_Feet_3407_5dc')
3Delight message #3 (Severity 2): T2038: file 'C:/Users/User/AppData/Roaming/DAZ 3D/Studio4/temp/d329_T_NJAPonyTail.tdl' is not a valid TIFF ('unsupported format feature') (in shader 'dzplastic' on object 'shapematerial_PonyTail_14700_3962')
3Delight message #4 (Severity 2): C:/Users/User/AppData/Roaming/DAZ 3D/Studio4/temp/d330_B_NJAPonyTail.tdl : ZIPDecode : Decoding error at scanline 2752, invalid distance too far back (in shader 'dzdisplace' on object 'shapematerial_PonyTail_14700_3962')
3Delight message #4 (Severity 2): C:/Users/User/AppData/Roaming/DAZ 3D/Studio4/temp/d330_B_NJAPonyTail.tdl : ZIPDecode : Decoding error at scanline 2816, unknown compression method (in shader 'dzdisplace' on object 'shapematerial_PonyTail_14700_3962')
3Delight message #4 (Severity 2): C:/Users/User/AppData/Roaming/DAZ 3D/Studio4/temp/d309_V5_torso_8K_NM.tdl : ZIPDecode : Decoding error at scanline 6464, incorrect data check (in shader 'brickyard/{7ecb51fe-6540-4949-be46-1774ae421939}/shader_Displacement' on object 'shapematerial_Torso_7903_637')
3Delight message #4 (Severity 2): C:/Users/User/AppData/Roaming/DAZ 3D/Studio4/temp/d309_V5_torso_8K_NM.tdl : ZIPDecode : Decoding error at scanline 6528, incorrect data check (in shader 'brickyard/{7ecb51fe-6540-4949-be46-1774ae421939}/shader_Displacement' on object 'shapematerial_Torso_3167_5dc')
3Delight message #4 (Severity 2): C:/Users/User/AppData/Roaming/DAZ 3D/Studio4/temp/d309_V5_torso_8K_NM.tdl : ZIPDecode : Decoding error at scanline 6464, incorrect data check (in shader 'brickyard/{7ecb51fe-6540-4949-be46-1774ae421939}/shader_Displacement' on object 'shapematerial_Torso_3167_5dc')
3Delight message #3 (Severity 2): T2038: file 'C:/Users/User/AppData/Roaming/DAZ 3D/Studio4/temp/d292_P_V5_limbs_nat_SSS.tdl' is not a valid TIFF ('unsupported format feature') (in shader 'brickyard/{7ecb51fe-6540-4949-be46-1774ae421939}/shader_Surface' on object 'shapematerial_Feet_6076_83d')
3Delight message #4 (Severity 2): C:/Users/User/AppData/Roaming/DAZ 3D/Studio4/temp/d341_B_NJAPonyBang.tdl : ZIPDecode : Decoding error at scanline 1216, incorrect data check (in shader 'dzdisplace' on object 'shapematerial_Bangs_2188_87e')
3Delight message #4 (Severity 2): C:/Users/User/AppData/Roaming/DAZ 3D/Studio4/temp/d341_B_NJAPonyBang.tdl : ZIPDecode : Decoding error at scanline 1920, invalid distance too far back (in shader 'dzdisplace' on object 'shapematerial_Bangs_2188_87e')
3Delight message #4 (Severity 2): C:/Users/User/AppData/Roaming/DAZ 3D/Studio4/temp/d341_B_NJAPonyBang.tdl : ZIPDecode : Decoding error at scanline 1984, incorrect data check (in shader 'dzdisplace' on object 'shapematerial_Bangs_2188_87e')
3Delight message #4 (Severity 2): C:/Users/User/AppData/Roaming/DAZ 3D/Studio4/temp/d304_P_V5_mouth_B.tdl : ZIPDecode : Decoding error at scanline 128, incorrect data check (in shader 'brickyard/{9dd50618-b67d-4e20-be87-84975f318de1}/shader_Displacement' on object 'shapematerial_Teeth_4954_83d')
3Delight message #4 (Severity 2): C:/Users/User/AppData/Roaming/DAZ 3D/Studio4/temp/d304_P_V5_mouth_B.tdl : ZIPDecode : Decoding error at scanline 192, invalid distance too far back (in shader 'brickyard/{9dd50618-b67d-4e20-be87-84975f318de1}/shader_Displacement' on object 'shapematerial_Teeth_4954_83d')
3Delight message #4 (Severity 2): C:/Users/User/AppData/Roaming/DAZ 3D/Studio4/temp/d304_P_V5_mouth_B.tdl : ZIPDecode : Decoding error at scanline 128, incorrect data check (in shader 'brickyard/{9dd50618-b67d-4e20-be87-84975f318de1}/shader_Displacement' on object 'shapematerial_Teeth_2790_7f7')

Post edited by Celexa on

Comments

  • Richard HaseltineRichard Haseltine Posts: 100,833
    edited December 1969

    Is this happening every time, or haven't you tried restarting?

  • CelexaCelexa Posts: 73
    edited May 2015

    It was happening every time I tried to render, ever after closing and re-opening. Since my earlier post however, I un-installed and re-installed DAZ 4.7 - 64 bit. The Severity 2 messages seem to have gone away. However, I'm now left with the re-render showing odd splotches in what appears to me as random spots.

    The white background version on the far right, is a second re-render with all lights and environments removed.

    Legs.jpg
    743 x 178 - 24K
    Post edited by Celexa on
  • mjc1016mjc1016 Posts: 15,001
    edited December 1969

    Figure, character/texture and are you using a geo-shell?

  • CelexaCelexa Posts: 73
    edited May 2015

    G2F, diffuse texture is from skin builder, and no geoshell applied..

    Edit: Your question made me check my surfaces tab. Seems my bump maps were in the normal map channel. Removed and now everything looks proper and dandy.

    Thank you.

    Post edited by Celexa on
  • mjc1016mjc1016 Posts: 15,001
    edited December 1969

    Jean_V said:
    G2F, diffuse texture is from skin builder, and no geoshell applied..

    Edit: Your question made me check my surfaces tab. Seems my bump maps were in the normal map channel. Removed and now everything looks proper and dandy.

    Thank you.

    Well, I guess I won't have to ask the next question then...

    Glad you found the problem.

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