No more ground plane?
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The beta had a ground plane.
The release says it does but it doesn't. ???
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The renders can now be stopped and restarted! Thanks :-)
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Okay I give, where is that little gizmo people are posting about hidden? ty
Comments
Assuming this is DS 4.8 using Iray:
Check that Draw Ground is on in Environment in Render Settings.
The exposure gizmo? it's next to the view mode sphere, but only if your render engine is set to Iray and the viewport style is also Iray.
It was "on", but it did not render!
Edit to add pic.
View mode sphere? .... hmm ... where's that?
Sorry, I browsed through a lot of pages and can't find the post. Somebody said they found and showed a render of, if I recall correctly, something along the lines of a robotic winged thing. That's what I was looking for.
edit: okay ... I had made sure the ground was turned on but apparently one of the light options I then added was turning it off.
However when I put it back on and removed the checker plane, still that magic ground did not look like it was going to appear.
Somebody else I think calls it a shadow catcher?
Anyway, 5 hours or whatever it would take for a spot render ain't happening. ? happened to the speed.
I know I turned it to scene only. Anyway, what I did get rendered last night looked very good considering the age of the product so still am happy to see this new render engine and hopefully one day I'll get it all figured out.
Cheers.
Found a sphere which ? just lights up the whole scene, has some light props or something with it but rocket science class required to figure out how to get the renders to work better on this ol' laptop so not tonight.
Took a peak at the Shader Mixer Tab, wow!
Okay so took look in the "help" [link up top there] and went over to the Wiki support pages.
Ha!!!! Oh boy, somebody needs to do something there.
That's for the we need help and are looking on our own via the links provided ... right ... okay ... but this is what we're getting:
My situation with this is odd. I notice that there's no visible ground - as in, it appears transparent in the render - but with daylight or a spotlight pointing towards the ground, shadows are still cast as though there were a ground. As in, shadows are cast against an "invisible" ground plane. I'm not sure if it was this way in the beta or not since I didn't use it, but that's my experience with it in the official release: There is a ground plane, but there isn't.
Oh maybe that's it. I wasn't checking for specific shadows ... hopefully will have time this weekend to get better acquainted with the new program.
In the meantime the Camel was on sale at the same time I had enough cc left :-)
it is good news,, now daz offer enviroment mode document about each options already ^^
http://docs.daz3d.com/doku.php/public/software/dazstudio/4/referenceguide/interface/panes/render_settings/engine/nvidia_iray/environment/start
I do not remember clear about each beta 4.7 (apdated frequently)
anyway, now about 4.8, DS iray ground plane work with other setting of Enviroments.
To just see clear "gorund" (can show shadow)
set Enviroment mode =sunsky only, then draw ground ON = cast shadow.
now you can see grey color ground.
then tweak shadow intensity, or gorund color etc,,
(I hope if I can add texture for ground,,,but it seems not,,
then I need to use enviroment texture which include ground, and set draw ground "on",
it can cast shadow,, (may need to adjust the invisible ground plane fit to enviroment texture ground)
I play with changing each setting options, (enviroment mode, Dome mode, and Draw ground etc,)
there have many variety .
(But I really hope DAZ must fill many WIP documents .not stop their work. no need "daz time" or "daz soon"
about document.
now ds 4.8 is not beta version.
and DAZ need to fill about 3delight render setting too. no need to say user,, serch old wiki ,they are almost same etc,,
Good finds, thank you very much. I missed one of those changes shown in your image.