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© 2024 Daz Productions Inc. All Rights Reserved.
Comments
Love your work mate! This one is for you
Full size here - https://www.daz3d.com/gallery/user/6327295115526144#gallery=newest&page=1&image=1239812
Enjoy!
I wanted a version that felt smaller but still bulky*, so I did some playing around with scaling and joint translations to see if I could come up with something that fitted my needs a bit more closely.
* My setting's canon is supposed to have early generation power armour, so the fact it's not two millimetres of skin-tight armour with nowhere to fit servos is perfect, but the canon is that it's mostly used as a "siege breaker" in urban environments (the suits are rare, and taking multiple hits or getting flanked is more likely in an urban environment), so a size that fits through doorways without *too* much hassle is vital.
These are some awesome renders and mods. I especially love the one with the driver climbing on the ladder outside of the rig. More details please! Matt_Castle great job, more details please.
I love this outfit! Thank you for all the customizations, decals, etc.
I REALLY appreciate the opacity decal approach. It can be very frustrating with some items where you are forced to use the exact dress of the provided textures or come up with entirely new textures (or do some deep surgery).
Great work, and very inspiring, HH!
Head Propagating Scale?
Another drone. I was working on some human pilots yesterday put haven't pinned anything down yet.
I think Head Propagating Scale is in the base Head Morphs product.
It cleanly scales up the head and all parts of the head (like eyes)
Guard duty. Watching the skies.
Loving these renders! Lots of energy around them.
Let's have a vote with a poll!
Vote here for your desired Dragonhide Expansion(s). You can select multiple answers!
I found it, you have to select the figure, then under the Parameters tab, navigate to Head-->Real World.
Completed. I don't know if this falls under additional armor peices for customization, but Robot heads would be awesome.
Need Police Logos and badges too. I may try and do my own.
I voted Science and Construction, but really any of it would be nice.
Voted! Anything extra is cream. My only suggestion if I may, is to keep parts modular, for easy customization. Your art is spot on to fit the colonial marines / stuff from James Cameron scifi to Starcraft Terran marines universe.
You can probably even go further and add parts like wheels or tracks on the feet like Heavy gear style, where the suit can go into a highspeed movement mode. Exposed engine backpacks, stealth armor with battery backpack coils, etc. limitless
I would love to see a pilots compartment ala milanab.
I voted for EVERYTHING.
^_^
Me too
For those of you who prefer the look of the subdued insignias select the patch and change the Base Color value to 125 (or something similar to taste). That seems to work pretty good for me.
My $.02.
I think of the medic like in StarCraft. He has a big shield, some kind of syringes on his arm and a red cross on his shoulder. So I voted for the scientist and poses) I also like the idea of a peaceful loader in yellow and black colors with a fork like in Aliens. From the military, the flamethrower looks very attractive
Playing around more with scale
Interesting.
Get Off My Planet
This is a redo of an older render. Replaced the old mecha and added the soldier next to him and the aircraft. Much better.
The scale is 500%?
Just checked, 400%.
Also, for earlier renders, the Head Propagating Scale is under Head/Real World, though I usually just type it in the filter and click Actor and let it find it.
I've got to say, this suit has been an automatic purchase for me, and I've loved every little bit of it. I've included four pieces of what I've made so far.
Very creative renders! Looks like, from the voting results, that most want more armor with a side of guns. Thanks for taking the time to vote!