Daz Bridge to Hex - ignore applied morphs

3dOutlaw3dOutlaw Posts: 2,471
edited December 1969 in Technical Help (nuts n bolts)

Any way to apply a morph to Genesis, send to Hex, add a morph, and send back to Daz...having the new controller NOT add the added morph as a combined morph with the one which was applied?

For example, apply Toon Amy, send to Hex, add a morph, send to DS...and I get a morph that applies Toon Amy PLUS the morph I made. I just want it to apply the morph I made, seperate from the Toon Amy Morph.

Comments

  • JimmyC_2009JimmyC_2009 Posts: 8,891
    edited December 1969

    You need to use the dialogue box in Morph Loader Pro.

    Expand the list in the main pane (it looks like a cube), then select 'Reverse Deformations' right click on 'no' and change it to 'yes'. That should do it.

  • 3dOutlaw3dOutlaw Posts: 2,471
    edited June 2015

    OK, thanks, I am going to try that right now!

    Update: Perfect, Thanks!

    Post edited by 3dOutlaw on
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