Daz Bridge to Hex - ignore applied morphs
3dOutlaw
Posts: 2,471
Any way to apply a morph to Genesis, send to Hex, add a morph, and send back to Daz...having the new controller NOT add the added morph as a combined morph with the one which was applied?
For example, apply Toon Amy, send to Hex, add a morph, send to DS...and I get a morph that applies Toon Amy PLUS the morph I made. I just want it to apply the morph I made, seperate from the Toon Amy Morph.
Comments
You need to use the dialogue box in Morph Loader Pro.
Expand the list in the main pane (it looks like a cube), then select 'Reverse Deformations' right click on 'no' and change it to 'yes'. That should do it.
OK, thanks, I am going to try that right now!
Update: Perfect, Thanks!