Lynna Hair Issue when importing to Unreal
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Hi,
I am not sure if this is the right place to go to but I am having trouble with the Lynna Hair (https://www.daz3d.com/lynna-hair-for-genesis-8-females) when importing to Unreal and it seems to have the same issue when importing to Blender as well.
Basically the Bangs1 seem to stretch to the ground as per screenshots. I did get some import issues from the import log but I don't really understand it.
I do not have a lot of experience with Daz. Can someone help me out or point me in the right direction to fix this?
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LynnaHairIssueWhenImportingToUnreal-Mesh.png
480 x 1120 - 473K
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LynnaHairIssueWhenImportingToUnreal-ImportLogs.png
1041 x 414 - 66K
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LynnaHairIssueBlender.png
293 x 1022 - 102K