Adjust rigging to Shape changing character proportions
I have a Gen2 character with tons on custom Zbrush morphs and after applying the morphs clothing fit to the character doesn't fit well. As if they don't see the morphs. I was advised to go to the bone/joint tool select the character and do an adjust rigging to shape - which I do - but I see a shift in the characters proportions - not huge but there - torso gets a bit taller legs a bit longer etc,
Am I doing something incorrectly?
Also even after I do this clothes still don't seem to fit well - same issue as before.
Now if I save a properties file - export an obj - bring in a default gen2 apply the properties file - load the obj via morphloader - so all those individual morphs are baked out into one - clothes do fit well - even if I don't adjust rigging to shape
If I do adjust rigging to shape I still see a small proportions shift in this instance.
A bit confused, anybody have wisdom to share?
Thanks
Comments
Adjusting Rigging to Shape may help the figure to bend while morphed, but it won't affect the transfer of morphs to the clothing. If they aren't going over at all that suggests that either their type is not set to Modifier/Shape or that AutoFollow is off - you can check both by clicking the gear icon on the morph's slider and selecting parameter Settings from the menu.