Geometry shells
Sade
Posts: 883
Hello, if i wrote in bad topic, feel free move it.
Can somebody explain (or link to the tutorial) for the following questions?
Thank you
- How can i make new geometric shell, and add a picture on it (tattoo) (i dont want use presets, i want make my own)
(I checked on the forums, youtube, google, but i did not found :()
- How can i make MAT file from it?
Thank you so much!
Comments
Select the item you wish to put the shell around.
Create>New Geometry Shell.
In the Parameters pane, in the Shell group, switch off all of the parts that you don't want at all - you can do this by surface or bone.
In the Surfaces pane select the shell's surfaces you d want to adjust (or the ones that share the same surface group, for a human figure using UV-sensitive maps). Note that the Surface Selection Tool will select through to the base figure, so make your selection by clicking in the list in the Surface pane.
Apply a mask map, if any, to Opacity (you can also just adjust the opacity, depending on the effect) and apply the Diffuse map to Diffuse colour; in general add other maps and adjust settings as usual.
thank you for the fast answer!
it seems i totally ignored the "Create menu" :S
and how can i save the preset?
Select the base figure and then File>Save as>Wearables preset.
thank you, my other problem is the transparent layer does not transparent
or if i should use alfa channel?
the transparent png and the bmp with alfa channel looks like same:
To transparent, you need to apply "opacity strength" map on geometery shell surface.
white = visible, black = transparent.
then apply map or color, for diffuse ,specular, ambient etc for visible part.
in my pic, I choose torso and nipple (have same UV map) of shell
then apply tatoo on opacity area.
then if you have already make png you can use LIE to make opacity map.
bottom layer = black ,apply the transparent background tatoo on top layer.
then you can adjust scale or positon, in LIE.