Hexagon LOD = invalid UV
johann.hesters_2e9dd0ece9
Posts: 342
I am trying to decimate the Genesis 2 model in Hexagon.
I am sending the model from DAZ 4.8 to Hexagon, and I dissolved some faces.
This works fine.
I am then saving the new geometry as an obj file.
Back in DAZ I am using Edit->Object->Geometry->Load UV set... to load in the Hexagon obj file.
Unfortunately, DAZ tells me "Invalid UV".
I have recorded a video here:
Does anybody see something that I might be doing wrong?
Thank you for the help!
Comments
It would be invalid because you changed the geometry.
In D/S you can use this plugin to decimate figures ... although a lot of clothing items were not meant to be decimated.
http://www.daz3d.com/decimator-for-daz-studio
Here's a picture:
After making changes to the uvmap, then one would export out the obj file. Then one can load the geometry for a new uv set.
Oh jeeeees, I was so tired. I simply confused "Load UV set..." and "Add Level of Detail"!!!
When I use "Add Level of Detail", no error ocurrs, but when I switch the Resolution to my new LOD, the model disappears.
Does anybody know why this might be happening?
I have opened up the decimated model in Blender, and it looks perfectly fine. I am not sure why the characters goes invisible as soon as I load this LOD in DAZ.
Does anybody have any information about why this might happen?
Edit: I have posted a new question here (http://www.daz3d.com/forums/discussion/57572/) because in the topic description I confused UV Map with LOD.
@Patience55 Thank you very much. When I should ever really deal with UV mapping, this will be really helpful.
You're welcome.
In general, anytime something goes "invisible" in D/S, check the opacity levels on the Surface Tab.