Hexagon symmetry points jumping

lexbairdlexbaird Posts: 167
edited December 1969 in Technical Help (nuts n bolts)

I'm having a problem in Hexagon where I am trying to do an edit for a G2F morph. Whenever I move a selected point that is close to the symmetry axis (X, in this case), instead of moving the opposite point, the selected point jumps to the center axis. Is there some "snap to point" checkbox someplace I can turn off, or is this just some glitch in Hex?

Nose_After.png
669 x 466 - 302K
Nose_Before.png
739 x 506 - 366K
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