FBX export somewhat broken with DAZ 4.8?
johann.hesters_2e9dd0ece9
Posts: 342
In previous versions I could export characters with clothes using the FBX exporter and selecting "Merge Clothing Into Figure Skeleton".
This longer works correctly in DAZ studio 4.8.
The clothes behave strangely (some parts of it conform when the character is animated, some others do not).
To double-check this I would like to try it out with an older version of DAZ studio.
Unfortunately I did find not any link to the previous version.
Does anybody know where I could download it?
Edit: I found an older version and will post my results.
Post edited by johann.hesters_2e9dd0ece9 on
Comments
Best archive your old installers. When a new version comes out, the old one disappears...
Unfortunately it also does not work with older versions, so I guess it is a different problem.
works fine in DS 4.6
Are you conforming/fitting all the clothing and are you checking merge skeleton under advanced in FBX export?
I must admit I use DS4.7 as my production build but have the latest 4.8 public beta as well and have been doing FBX exports from that to iClone 6 via 3dx6 with no issues as it seems to work with parented items too unlike earlier builds which stuck parented props at 0,0.0.
It also gets bump strength correct in export.
Also check it you have a mixture of items parented to hip as well as conformed or not
you must do either one or the other not a mix.