Best Characters for Animation?

DekeDeke Posts: 1,631
edited December 1969 in Art Studio

I'm preparing an animation project and want to create a couple lead characters. What would be the best way to do that. For instance, I assume that I'd want to use a Genesis 2 figure like Michael 6. On the other hand, I have a lot of stuff like hair and clothes from earlier generations. I'd also welcome any tips on skin and things like SSS. I see these items in my content directory yet and not really sure how to use them.

Comments

  • DekeDeke Posts: 1,631
    edited December 1969

    I'll give this a bump and add a related question. What is the best hair for animation….something simple that doesn't add a lot of rendering time?

  • a-sennova-sennov Posts: 331
    edited December 1969

    You should approach these from your movie standpoint: What should character do in movie? How it will fit in overall movie style? What hair then is the best for this character?

    And then: How the hell I suppose to animate this mess?

    And finally: This scene have to render in 2 minutes per frame? No freaking way!.. :)

  • DekeDeke Posts: 1,631
    edited December 1969

    There are a lot of complications. I have found that some hair (Guilaume) really slows down the program. So not using that. The rest…such as skin settings and the use of Iray, or not…will require some trial and error.

  • WendyLuvsCatzWendyLuvsCatz Posts: 38,294
    edited December 1969

    any character can be animated hard to say what is best.
    one can try things to speed up renders like avoiding transmapped anything in 3Delight esp hair, if using iRay not such an issue, having a suitable GPU and staying within its limits, and limiting samples per frame.
    compositing in layers in a movie editing software helps too/

  • DekeDeke Posts: 1,631
    edited December 1969

    What is transmapped and how do I determine if something is that?

  • WendyLuvsCatzWendyLuvsCatz Posts: 38,294
    edited December 1969

    Anything with an opacity map

  • DekeDeke Posts: 1,631
    edited December 1969

    Excellent. And I'm reading the Daz tutorials on surfaces so I know what an opacity map is!

  • Steve KSteve K Posts: 3,242
    edited December 1969

    dkutzera said:
    ... I have a lot of stuff like hair and clothes from earlier generations.

    I would say that's a pretty big factor, especially if you're not sure about what you'll need - like I am in the 48 Hour film contest (two days to make a 5 minute animation). I'm still using Gen4 characters for that reason, and also due to the mocaps I know work well with them. And morphs. And poses. :coolsmile:

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