Error 404(7)
lorddayradon
Posts: 452
Post edited by lorddayradon on
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You have to open a ticket if you want attention from Daz.
But how are you installing, and what does the log have about the error?
It's the by-now-familiar double backslash "//" in the path for the bitmap. As @felis said, it will take a ticket to get it fixed through proper channels. To correct it yourself in the meantime, when prompted, Locate the file as indicated (the relative path and filename are in the dialog header), and select it from the list of files. Open and enjoy. To avoid it happening in the future, save a new character preset before doing anything else. It will be saved with the correct path for the "missing" file. Material presets are also affected. You could also edit the .duf file to replace the "//Runtime" string with "/Runtime" wherever it occurs.
Installed through install manager. Not sure how long, have a lot of chars so, could have been a while.
I can open a ticket, but will be just as effective to use natural eyes.
It was actually DAZ Studio versions before 4.20 that let it slide. Ever since there has been a proliferation of "missing file" errors. Some have been updated, and I have at least a dozen more waiting to be downloaded.
So, load the character. Tell it to locate the file. Then do a "save as... character preset" and use that preset going forward?
Yes. You can also edit the .duf file in a text editor, possibly decompressing ti first, to replace //runtime with /runtime
That should do it. Sometimes there are other references in the .duf that might elude the net. Myself, I edit the .duf files to make 100% sure to get them all.
You should definitely open a ticket, though. Otherwise DAZ/Emrys won't know they need to fix it.
Seems like the OP didn't raise a ticket as I just had this same error so I have submitted a ticket now.
If anyone else finds their way here before the product is updated they can fix their copy by opening "Library/People/Genesis 8 Female/Characters/Evlin.duf" in a text editor and either searching for the double-slashes or jumping to lines 296, 41812 & 41930. You just need to remove one of the slashes from before the word "Runtime" so "//Runtime..." becomes "/Runtime...".