pweffect and pwghost

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Comments

  • DushkaDushka Posts: 17
    edited June 2017

    O.K. Thanks for the reminder, Richard. It's been a long time since I have needed to check that file. Here is the end part:

    2017-06-07 12:58:52.071 Compiled C:/Users/Rod/AppData/Roaming/DAZ 3D/Studio4/temp/shaders/brickyard/{e9daed99-44ed-4729-8130-376ed5e89b24}/shader_Surface.sdl...
    2017-06-07 12:59:14.769 Loading script: E:/Users/Rod/Documents/DAZ 3D/Studio/My Library/shaders/pweffect_ds4/pweffect.dsb
    2017-06-07 12:59:15.061 Script executed successfully: E:/Users/Rod/Documents/DAZ 3D/Studio/My Library/shaders/pweffect_ds4/pweffect.dsb
    2017-06-07 12:59:23.577 Loading script: E:/Users/Rod/Documents/DAZ 3D/Studio/My Library/shaders/pweffect_ds4/pweffect resources/lava skin.dsb
    2017-06-07 12:59:23.664 Script executed successfully: E:/Users/Rod/Documents/DAZ 3D/Studio/My Library/shaders/pweffect_ds4/pweffect resources/lava skin.dsb
    2017-06-07 12:59:30.301 Ran tdlmake on image C:/Program Files/DAZ 3D/DAZStudio4.9/shaders/iray/resources/DTHDR-RuinsB-500.hdr
    2017-06-07 12:59:30.303 Rendering Image
    2017-06-07 12:59:30.363 3Delight message #43 (Severity 1): R5009: "displacementbound" attribute without "sphere" value has no effect
    3Delight message #45 (Severity 2): S2050: cannot find shader 'pwEffectDisplace', will use 'null'
    3Delight message #45 (Severity 2): S2050: cannot find shader 'pwEffect', will use 'defaultsurface'

    2017-06-07 12:59:30.366 Created RenderCacheBlock
    2017-06-07 12:59:30.618 Saved image: C:\Users\Rod\AppData\Roaming\DAZ 3D\Studio4\temp\render\r.png

    I presume the highlighted part is the relevant part. Not sure where to go from here. I've double-checked to ensure that pwEffect.sdl and pwEffectDisplace.sdl are where they should be (My Library/Shaders). I've also put them in a few places where they probably shouldn't be (My Library/Shaders/pwEffect_DS4 and My Library/Shader Presets).

    Post edited by Dushka on
  • Richard HaseltineRichard Haseltine Posts: 100,468

    That isn't the correct place - the .sdl files should have been isntalled to the Shaders folder in the application folder(s).

  • DushkaDushka Posts: 17

    Thank you many times over, Richard. I should have worked that out but I'm getting on in years.

  • This thread was very helpful. Thank you all.

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