Thigh Twist bone error on UE5 IK retargeting Quinn to G8F
jsdaz_5811013940
Posts: 118
I am trying to retarget Quinn animations to my imported G8F character. I use IK retargeting. The hands and feet do just fine. But, the limbs are a problem. The IK chain distributes knee flexion to all the bones of the leg including thightwist. This means that the mid thigh has a highly flexible joint.
Suggestions? My idea is to limit the rotations of the thigh twist, but have had no luck with the several types of goals and associated solvers.
Thanks for any help.
ThighTwist Error.jpg
800 x 1071 - 78K
Post edited by jsdaz_5811013940 on
Comments
Just found a fix, perhaps a workaround. I had to redefine the IK chains a bit weirdly.
G8F: chain name: thigh_l from lThighBend to lShin, and then shin_l from lShin to lMetatarsals
Quinnn: chain name: thigh_l from thigh_l to thigh_twist_01_l, and then shin_l from calf_l to ball_l
This would seem to be incongruent as the G8F chains overlap on the shin, but the Quinn chains don't overlap.
Jim
For me it didn't solve the problem. As a result, the legs do not bend at the knees.
Is there any other solution yet?