Genesis 3 Foxgirl to Unreal Engine 5 [WIP]

This is a sideproject I have been working on; I have been doing some trial and error importing Daz Studio characters into UE5; I import FBX files.

This is my progress so far:

 

 

Comments

  • 3Diva3Diva Posts: 11,623
    edited July 2022

    That's looking really good! I like the sway of the tail as she walks. It would be cool to get a little bit of a delayed reaction of the tail when she turns, so the tail "trails" and bends on the turns. Is that possible?

    This is really good work! It looks like a great foundation for a cool game! Nicely done!

    Post edited by 3Diva on
  • 3Diva said:

    That's looking really good! I like the sway of the tail as she walks. It would be cool to get a little bit of a delayed reaction of the tail when she turns, so the tail "trails" and bends on the turns. Is that possible?

    This is really good work! It looks like a great foundation for a cool game! Nicely done!

    Thanks!

    Currently, I'm using physics to animate her tail; it took me a while to achieve the tail movement that you see in the video; her tail was bouncing all over the screen when I first enabled physics.

     

    You can animate her tail using control rigs; it is possible to create a trailing effect, but I would have to learn how to do it; I'm just learning UE5.

    Another way would be by editing each of her animations to add tail movement frame by frame.

     

    I want to create an action RPG; I'm thinking about Witcher style combat with combos, flashy-magic, and more. It will be hard work and it will take a while, but I think I will do it.

  • WendyLuvsCatzWendyLuvsCatz Posts: 38,300

    excellent work yes

  • ArtiniArtini Posts: 9,507

    Looks great.

    Have you tried to export to UE5 any of Genesis 8.1 or 8 characters?

    Just wonder, if there are the same limits, for example while using ragdolls.

    I could not get in Unity ragdoll setup on Genesis 8 or 8.1,

    but Genesis 3 characters works well with ragdolls in Unity.

     

  • VividImaginatorVividImaginator Posts: 39
    edited July 2022

    Artini said:

    Looks great.

    Have you tried to export to UE5 any of Genesis 8.1 or 8 characters?

    Just wonder, if there are the same limits, for example while using ragdolls.

    I could not get in Unity ragdoll setup on Genesis 8 or 8.1,

    but Genesis 3 characters works well with ragdolls in Unity.

     

    Yes, I have imported Genesis 8 characters into UE5.

    I don't use the Daz bridges; I export FBX files from Daz Studio, and then, I manually drag and drop them into UE5.

    Here is how I do it:

     

    UE5 generates physics assets for the character's skelleton; it does it for any Genesis character that I have imported; it's automatic.

    The imported character works as intended:

     

    I don't know about Unity; I don't use Unity.

     

    I'm still refining the export and import process; as I implement functionality, I discover that I need to make changes and add more things; so, it's a work in progress.

    Post edited by VividImaginator on
  • ArtiniArtini Posts: 9,507

    Thanks for the answer and the tips.

    I have not used UE5 so far, but would like to try it in the future.

     

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