Understanding the shadermixer...

AndyGrimmAndyGrimm Posts: 910

I am able to create own shaders using brick materials, But i still dont understand how i can implement MDL/default/modules//df as example


all BSDF bricks and functions have the output as BF.... i can clamp or weight layers but always end with a BF or ST output and cant figure out how to connect to the final MDL surface..

Which brick do i overlook to make this working? Is there a short tutorial somehwere which shows how to work with BSDF ?

Thank you.

Post edited by AndyGrimm on

Comments

  • jag11jag11 Posts: 885
    edited June 2015

    AndyGrimm said:
    I am able to create own shaders using brick materials, But i still dont understand how i can implement MDL/default/modules//df as example


    all BSDF bricks and functions have the output as BF.... i can clamp or weight layers but always end with a BF or ST output and cant figure out how to connect to the final MDL surface..

    Which brick do i overlook to make this working? Is there a short tutorial somehwere which shows how to work with BSDF ?

    Thank you.

    Connect your BF output to "BF - Surface Scattering" input in a "Material - Fields" brick, then connect this brick's MT output to a MDL Surface and you are set to go(Apply).

    This brick is located in Bricks/Functions/MDL/Materials

    Saludos.

    Post edited by jag11 on
  • AndyGrimmAndyGrimm Posts: 910
    edited December 1969

    oh i see - that was the overlooked brick - thank you.

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