Export to Blender as Collada with Face Bones/Flexes?
Budsly
Posts: 9
Hey everyone,
I'm wondering if it's possible to export a character as .DAE to Blender with some sort of control for the face?
When I import the model to Blender as Collada .DAE, I have a working armature for the body, eyes, jaw, and tongue. But I have no way of controlling the face (eyelids, lips, cheeks, etc.)
I'm wondering if there is some way to also export facial rig data, then import it as something Blender can recognize such as a facial armature or facial flexes.
Forgive me if I am just overlooking an export option, I'm still rather new to DAZ. Honestly, I'd prefer to animate in DAZ but my GPU/CPU just can't handle it efficiently at this moment.
Appreciate any help! Thanks.
Comments
There is no facial rig...it's all morphs.
What mjc said. You can try adding in your own face rig to the model.
Ah, ok. That's what I feared. Well thanks for the replies, guys!
About genesis3 female,
now many facial rigs are hidden in scene tab (as default) for head .
I have not exported it to blender yet, but may try and see how they work.
and they seems not triax weight, now daz choose general weight for new genesis3 female.
I think daz change drastically their way about weight map for standard 3d animation. (FBX)
it should be difficult decision.
I feel it is right decision. and hope so.
(though I thought if daz triax weight and buldge become new standartd,,before)
Yeah...but what I said was yesterday...and G3 wasn't out yet.
As far as it goes...the game has changed, so it should work, now...
Of couse I know, you do not mention about g3female:)
I just suprised then stick pic,,
these change are which I asked forum (how to add facial rigs for triax weight figure,,)
then at that time, I felt daz need to change weight map system as general weight to apply facail rigs,,
Now all change,, (but what was triax weight? ^^; I really suprise, daz can easy change their plan,,
I did not believe, daz do not use triax weight for gen3,,, there is no buldge map too,,or I missed it?? )
But I am afraid how I can export my gen2character shape (which I tweaked many,,
add many many jcm mcms,,
as for me, it is my character I want to use with daz studio,,
with many facial poze and expression,, etc,
I may need many work to change it ,as new gen3character ><;..</p>
That is very cool, although I am waiting to buy Gen3 as I just spend a bunch of money on Gen2 stuff haha. Thanks for letting me know!
Yes gen3female seems much better for blender too.:)
I test gen3female with some clothings, as exported collada .
the bone arrange not so corrupted which has been before,,,
you may need not many adjustment to keep them clean.
and bvh work well .
I may need not care about facial rigs or expression ,
if I make expression by these facial rigs, and saved them as bvh,,
(about gen3female,, maybe most of expression can be made by facial rigs translation only,
not depend on many with each morphs)
for future,,
If I can import gen3female as FBX with keep many jcm and mcm ,, it seem more better.
(after all daz needed to set many jcms to keep good bend for genesis3 ,
and I have not found good way to import these moprhs as FBX with keep ERC link for each node rotaiton,,)
As for me I can not use iray in ds with my pc, (though it may work, but just take too many times
to finish one pic,,I may prefer 3delight render with my pc untill I get more powerful PC )
but in blender,, I can use cycles.. and if I need to tweak mesh,, it is very easy,,:-)
I may use gen3female for blender cyles. (though I may need to add many morphs for each rotaiton,,
to keep gene3female shape as same as daz studio)
but for 3delight with ds, I prefer to use gen2female .