Shader Map, Normals Coord System for Studio
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Trying to work some Normal Maps, using Shader Map.
One thing that puzzle me is the coord system. Anyone know which is the correct one for Studio?
I don't think the default, TS, is correct. But I could be wrong.
Comments
DS uses OpenGL format.
Well.. now, if I could just figure out if that is actually Left Handed or Right Handed, I might be in business.
Reports conflict.
But I think it is Right Handed, based on observation.
It is most definitely not Tangent Space.
Thanks for the pointer, Richard. As always, you are the man.