Mesh disappears on G3F when adding clothing, even when clothe is made invisible.

AlienRendersAlienRenders Posts: 793
edited December 1969 in Technical Help (nuts n bolts)

Not sure if this is G3F specific, but I loaded Adaline with the Vigilante outfit and all is well rendering in iRay. But I wanted to change the boots I made them invisible by clicking the eye icon in the scene panel and woah no feet. Turned off the pants and NO LEGS OMG! When I deleted those clothing items, the body parts came back. It's a cool optimization if it's made to reduce how much is sent to the video card. But this is gonna be a pain for me. I usually have many items of clothing I like to try before I make a final decision. Having body parts disappear is not gonna work well.

Comments

  • Richard HaseltineRichard Haseltine Posts: 100,833
    edited December 1969

    It sounds as if the clothes are GeoGrafted. That would avoid any risk of poke-though, though as you say it can reduce flexibility in some respects. You could, if needed, adjust the AutoHide group associated with the boots using the geometry edit tool.

  • AlienRendersAlienRenders Posts: 793
    edited December 1969

    I never even thought that they'd be geografted. I don't think I've ever seen any clothing do that before. Interesting strategy.

  • Richard HaseltineRichard Haseltine Posts: 100,833
    edited December 1969

    The Genesis female suit was, oddly the G2F version wasn't. I'm not sure if there are any other examples.

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