Fail To Export Custom IK Bone To UE5

worldpeace2040worldpeace2040 Posts: 3
edited August 2022 in Unreal Discussion

Hello,

I followed this tutorial to add custom IK bones to my character.

The IK bones work fine in Daz3D, however, when exporting from Daz3D to UE5, the .fbx files didn't include the bones I've added.

I suspect it has something to do with my IK bone setup since the other (custom) child bones I've added exports without any problem.

Any suggestions or thoughts will be appreciated, thank you!

 

 

 

 

 

Post edited by worldpeace2040 on

Comments

  • worldpeace2040 said:

    Hello,

    I followed this tutorial to add custom IK bones to my character.

    The IK bones work fine in Daz3D, however, when exporting from Daz3D to UE5, the .fbx files didn't include the bones I've added.

    I suspect it has something to do with my IK bone setup since the other (custom) child bones I've added exports without any problem.

    Any suggestions or thoughts will be appreciated, thank you!

    Sorry, the Daz Studio IK system is completely separate from the Unreal IK system and are not natively compatible with each other.  During the import process, DazToUnreal bridge is hardcoded to add a small number of IK bones to the Genesis8 rig, but these are NOT coming from Daz Studio; they are custom made inside Unreal and only exist in Unreal. 

    As far as I know, none of the IK bones in Daz Studio can currently be exported to any external program.

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