Inverting or splitting a morph slider.
mjc1016
Posts: 15,001
I have a morph that is going from Big (left) to Small (right).
I'd rather have it the other way around, so sliding the slider to the left will cause the part to get smaller; to the right, larger.
Barring that, is there a way to split the morph so that the 0 to -100% is one slider and the 0 to 100% is another?
I know I could set the limits to limit it to one half, then save that 'half' morph and then reimport it and do the same thing for the other half, but I'm wondering is there another or better way of doing it?
Comments
If you want it the other way around you have to export the morph at -100 then when importing again that will become positive 100. There is no other way but to reimport and save as a new morph, or if you want, overwrite the existing one. Alternatively you could assign both split morphs to a morph controller that handles both values where you want. Eg if master is at 100, dial up morph a, and if at -100 dial up morph b. You will have to split the morph before doing this though.
I afraid if it is your quiz? ;-) (actually you know well I think)
if it was add delta type controller,
I feel you just change step value to minus (eg if now step value = 3, set it as -3)
or add multiple (-1) value for cotnroller, should work as reverse.
I think I'll end up splitting them to make separate controllers for each half. Gives me twice as many morphs for the 'buck'...that will be six separate nose and 4 separate ear morphs instead of 2 ear and 3 nose....but they'll be more logical that way, I think.
I know ,, after all you may chosse your logical way. :blank:
but I do not know why you hesiatte just add another easy reverse controller which can reverse morph or controlelr effect .:roll:
then use it , and set old morph as hidden if you need.(with change tittle correctly)
if you just make one controller you can copy it and just change sub-compornet morphs for which you want to reverse
everytime you need,.
it may not cause any problem, and it should work, how complex morph or controller you designed.
and it not duplicate moprh data, in your data. just add simple short code file only.
Oh, I'll probably end up doing that for some, but thinking about it, I came to the conclusion that since some the ear and nose morphs have rather nice effects at the opposite end from what I was initially making, that I should just go a head and make them unique/stand alone, since they almost don't seem related to the original intended morph...or not as closely tied to it as I thought they'd be.
Top is slider left...those ears would do a Ferengi proud.
Bottom is slider right...what ears?
So I figured that with such extremes it would probably be better to have them completely separate, since I'm doing this as a freebie.
it is because you need to change limit of each morph when you try to reverse.
eg morphA move from -1 to 1.
then you see, it work reverse. then you said, you hope to change from 1 to -1. by right to left controll.
if you add reverse controlelr, it cause no problem
but if morph A limit is from -0.5 to 1 only
then you add reveerse controller,
under -0.5 value not vsibile, untill you adjust limjt correclty.
I hopey U understand what I mean clear.