Maps: Oppacity, Diffuse, Specular

ScavengerScavenger Posts: 2,665
edited December 1969 in Technical Help (nuts n bolts)

I'm making a new texture for the V4 bodysuit.

I'm building up the diffuse map and the opacity map and those are going fine.

I tried to start a specular map, but it wound up applying to the whole suit, rather than the parts made visible on the opacity.

The only areas with the ..specular texture was what was on the diffuse...

I tried it surround by black and white and transparency. I've tried an entire map of the specular texture.

Does the specular map work differently than the others? Does it ignore the opacity map?

(I'm trying to just have specular effects on the solid black area).

suit.png
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Comments

  • mjc1016mjc1016 Posts: 15,001
    edited December 1969

    Try turning Specular through Opacity to OFF.

  • ScavengerScavenger Posts: 2,665
    edited December 1969

    I'm seeing no difference between on and off :(

  • ScavengerScavenger Posts: 2,665
    edited June 2015

    Hmm...I might have the specular going backwards....
    The first pic is with my diffuse map on.

    The second is with it removed...and the second has the specular on the black patches.

    (the white is the opacity, the black is the diffuse)

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    Post edited by Scavenger on
  • mjc1016mjc1016 Posts: 15,001
    edited December 1969

    Scavenger said:
    Hmm...I might have the specular going backwards....
    The first pic is with my diffuse map on.

    The second is with it removed...and the second has the specular on the black patches.

    (the white is the opacity, the black is the diffuse)

    You are putting the Specular map in Specular Strength, not Color, right? And you've got the Strength at x%???

  • ScavengerScavenger Posts: 2,665
    edited December 1969

    mjc1016 said:
    Scavenger said:
    Hmm...I might have the specular going backwards....
    The first pic is with my diffuse map on.

    The second is with it removed...and the second has the specular on the black patches.

    (the white is the opacity, the black is the diffuse)

    You are putting the Specular map in Specular Strength, not Color, right? And you've got the Strength at x%???

    I hadn't been...but trying that and still no go.

  • ScavengerScavenger Posts: 2,665
    edited December 1969

    Ok.. got it.
    I had to loose some of the ability to customize it, as I wanted to be able to change the colors of the whole outfit, but I've gotten the specular working how I want it.

    I don't suppose there's a way to add a second diffuse channel, is there?

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  • mjc1016mjc1016 Posts: 15,001
    edited December 1969

    In Shader Mixer...

    See this and the other linked versions, in the description.
    http://www.sharecg.com/v/71448/gallery/21/DAZ-Studio/Multi-Layer-Tiling-DAZ-Brick-Materials

    Similar can be done for Iray, too (in ShaderMixer, but haven't had the chance to figure out exactly how...)

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