DAz to Hexagon Bridge not working right?

XadeXade Posts: 236
edited December 1969 in Technical Help (nuts n bolts)

I sent a belt to hexagon to move something over, brought it back to Daz and saved the file. When I loaded the file the next day I found that the belt had reverted to its pre hexagon state and it didnt have the hiro 4 morph listed. That's going to be really annoying, because I have to smooth out the hiro 4 ears, since my web comic doesnt have humans, rather they have furries that are so distant from humans that they no longer have any sign of human ears. This requires painstakingly smoothing out ears, and adjusting any hair that I decide to use to remove the ear holes. If daz to hexagon isnt working right then how can I save the morphs to add to it later?

Comments

  • JimmyC_2009JimmyC_2009 Posts: 8,891
    edited December 1969

    Not sure what you mean by a belt and a Hiro 4 Morph?

    How did you save the file, what as, and what was in it?

  • XadeXade Posts: 236
    edited December 1969

    I saved the entire file as a duf, the whole character. From the base hiro 4 to the outfit he was wearing with the pwtoon shader. I am using Hiro 4, based off of Michael 4, since I dont have any recent clothing and the 4th gen is pretty cheap. I am using the Michael 4 policeman uniform, and the character has the a3 bunny tail, to prevent poke through on the cuffs pouch I sent it to hexagon, moved it to the left side, since he is a left hander any way, and sent the file back. I finished texturing things saved the file, closed daz for the night and went to bed. the next day I loaded the file and noticed it was sitting very loosely on his hips. The policeman's belt had lost the "cuff left" morph and the Hiro4 morph, defaulting to the Michael 4 shape.

    So, I need to know how to keep the hexagon based morphs, or how to inject them for later use in a future version

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