Render Issues: 3delight
cdemerit
Posts: 505
Hi, I suspect the issue is not with Daz directly, as I'm having other issues as well, but lately this has been happening more and more, and I want to make sure I'm not hitting a setting I shouldn't. The first photo rendered well, but when I re-rendered after fixing some pokethough, and trying to increase render setting, I got this missing data... Not the first time I've had it happen, but it seems to happen even if reloaded. Any thoughts on what corrupted or what settings I goofed?
group.png
1024 x 768 - 837K
goobered.png
1024 x 768 - 1M
Post edited by cdemerit on
Comments
My first guess would be the graphics card or its drivers.
Are you rendering to a new window or direct to a file?
If it's to a window, then maybe it could the card...but if that's to a file, then, no it can't be video card/driver related...3Delight is CPU only, so when rendering the video card is out of the loop.
Well, I think it is indeed my settings... at least in part. I'm not going to rule out that something else is going on, but when I up the Pixel Filter Width (X and Y) that happens, and it gets worse the higher I go, Drop it back to 8 and it is fine.
I wanted to leave this here just in case someone else has this problem.
And even for most things, with most of the filter methods, 8 is a bit on the high side.
And even for most things, with most of the filter methods, 8 is a bit on the high side.
Thanks for that... I really don't understand a lot of the render settings, but found a link to a "draft" "Average" "High Quality" settings... I just forgot what they were and plugged in what I thought I remembered... oh well..
Anywho, It looks much better. Mind you this was supposed to be a quick sample of some morphs, so I didn't use any lighting or shadows... and a 30 minute "sample" turned into 2 days...