Render Issues: 3delight

cdemeritcdemerit Posts: 505

Hi, I suspect the issue is not with Daz directly, as I'm having other issues as well, but lately this has been happening more and more, and I want to make sure I'm not hitting a setting I shouldn't. The first photo rendered well, but when I re-rendered after fixing some pokethough, and trying to increase render setting, I got this missing data... Not the first time I've had it happen, but it seems to happen even if reloaded. Any thoughts on what corrupted or what settings I goofed?

group.png
1024 x 768 - 837K
goobered.png
1024 x 768 - 1M
Post edited by cdemerit on

Comments

  • prixatprixat Posts: 1,588
    edited December 1969

    My first guess would be the graphics card or its drivers.

  • mjc1016mjc1016 Posts: 15,001
    edited December 1969

    Are you rendering to a new window or direct to a file?

    If it's to a window, then maybe it could the card...but if that's to a file, then, no it can't be video card/driver related...3Delight is CPU only, so when rendering the video card is out of the loop.

  • cdemeritcdemerit Posts: 505
    edited December 1969

    Well, I think it is indeed my settings... at least in part. I'm not going to rule out that something else is going on, but when I up the Pixel Filter Width (X and Y) that happens, and it gets worse the higher I go, Drop it back to 8 and it is fine.

    I wanted to leave this here just in case someone else has this problem.

  • mjc1016mjc1016 Posts: 15,001
    edited December 1969

    cdemerit said:
    Well, I think it is indeed my settings... at least in part. I'm not going to rule out that something else is going on, but when I up the Pixel Filter Width (X and Y) that happens, and it gets worse the higher I go, Drop it back to 8 and it is fine.

    I wanted to leave this here just in case someone else has this problem.


    Yes, pixel filter width will do that...

    Filter Width

    Specifies the width of the filter in pixels. A larger the value implies a slightly slower filtering process. Note that enlarging some filters, such as the ‘gaussian’ or ‘box’ will blur the result and not increase the quality. Also, some filters do not work well with small width values. This is the case of the default ‘sinc’ filter for which it is not suggested to specify values less than 4, which is the default value.

    And even for most things, with most of the filter methods, 8 is a bit on the high side.

  • cdemeritcdemerit Posts: 505
    edited December 1969

    mjc1016 said:
    cdemerit said:
    Well, I think it is indeed my settings... at least in part. I'm not going to rule out that something else is going on, but when I up the Pixel Filter Width (X and Y) that happens, and it gets worse the higher I go, Drop it back to 8 and it is fine.

    I wanted to leave this here just in case someone else has this problem.


    Yes, pixel filter width will do that...

    Filter Width

    Specifies the width of the filter in pixels. A larger the value implies a slightly slower filtering process. Note that enlarging some filters, such as the ‘gaussian’ or ‘box’ will blur the result and not increase the quality. Also, some filters do not work well with small width values. This is the case of the default ‘sinc’ filter for which it is not suggested to specify values less than 4, which is the default value.

    And even for most things, with most of the filter methods, 8 is a bit on the high side.


    Thanks for that... I really don't understand a lot of the render settings, but found a link to a "draft" "Average" "High Quality" settings... I just forgot what they were and plugged in what I thought I remembered... oh well..

    Anywho, It looks much better. Mind you this was supposed to be a quick sample of some morphs, so I didn't use any lighting or shadows... and a 30 minute "sample" turned into 2 days...

    group_pic2.png
    1024 x 768 - 2M
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