Carrara freebie/sale render and discussion thread

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  • Bunyip02Bunyip02 Posts: 7,714
    edited March 2023

    https://www.daz3d.com/dp-daz-dragon-3-carrara-shaders

    Somethings up with the division of the Shader on the wing, will investigate further.

    https://www.daz3d.com/gated-courtyard

    Tried Sparrowhawke's UV Unwrap on this one for the back/side walls and the grounds - no result. Will replace with another shader.

    https://www.daz3d.com/asian-prop-set

    Replaced the blades shader with a chrome, and adjusted the Outer Glass Lantern shaders to fully transperant.

    DP DAZ Dragon 3 Carrara Shaders 1 Tpz.png
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  • Bunyip02Bunyip02 Posts: 7,714
    edited March 2023

    https://www.daz3d.com/dp-daz-dragon-3-carrara-shaders

    Works fine, problem of two toned wing was caused by a spotlight that I added to the scene to lighten the underside of the wings. Note to self, don't rush the lighting !!!

    https://www.daz3d.com/gated-courtyard

    Ground is fine, the exterior walls are stretching the UVs

    Trial 1 Shader still stretching

    Trial 2 Shader - that's more like it !

    Dragon 3 Spoty issue 1.png
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    Gated Courtyard 1.png
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    Gated Courtyard 2.png
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    Gated Courtyard 3.png
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  • Bunyip02Bunyip02 Posts: 7,714
    edited March 2023
    Dolphin 1 Tpz.png
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  • Bunyip02Bunyip02 Posts: 7,714
    edited March 2023

    https://www.daz3d.com/maki-outfit-looks

    Had a number of "An error has occurred" results with this one before it worked.

    https://www.daz3d.com/50-lips-for-genesis

     

    Genesis Maki Outfit Looks 1 Tpz.png
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  • Bunyip02Bunyip02 Posts: 7,714
    edited March 2023
    G2F Serious Business 1 Tpz.png
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  • WendyLuvsCatzWendyLuvsCatz Posts: 37,839

    most of those I don't own the clothes crying

    I just add them to my growing wishlist of clothes I have extra textures for

  • DiomedeDiomede Posts: 15,083
    edited March 2023

    From orc sales.  This is Grammock for G9.  I added some green in subsurface scattering and I think that took out some of the skin detail.  Really notice the difference because of the lack of support for Daz's particular HD in default Carrara.  I think I would construct and mix in a skin shader with more roughness next time.  Problem is, because G9 reduces the number of skin material zones, it is a pain to exclude lips, etc. 

    Grammock Orc in Carrara.jpg
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  • Bunyip02Bunyip02 Posts: 7,714

    WendyLuvsCatz said:

    most of those I don't own the clothes crying

    I just add them to my growing wishlist of clothes I have extra textures for

    I have quite a few of them, mostly bought on sales.

  • Bunyip02Bunyip02 Posts: 7,714

    Diomede said:

    From orc sales.  This is Grammock for G9.  I added some green in subsurface scattering and I think that took out some of the skin detail.  Really notice the difference because of the lack of support for Daz's particular HD in default Carrara.  I think I would construct and mix in a skin shader with more roughness next time.  Problem is, because G9 reduces the number of skin material zones, it is a pain to exclude lips, etc. 

    Looking good !!!

    Have you tried Philemo's HD Plugin with this model ? https://www.daz3d.com/forums/discussion/302941/any-news-on-the-hd-plugin-d/p2

  • Bunyip02Bunyip02 Posts: 7,714
    edited March 2023

    https://www.daz3d.com/krugan-the-orc-hd-for-genesis-9

    Used Philemo's HD plugin on this beastie !

    G9 Krugan Orc HD 1 Tpz.png
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    Post edited by Bunyip02 on
  • DiomedeDiomede Posts: 15,083
    edited March 2023

    Well done, Bunyip02.  Your skill in applying the plugin yeilds much better skin detail for your G9 Krugan orc than the G9 Grammock I tried.  yes

    Post edited by Diomede on
  • Bunyip02Bunyip02 Posts: 7,714

    Diomede said:

    Well done, Bunyip02.  Your skill in applying the plugin yeilds much better skin detail for your G9 Krugan orc than the G9 Grammock I tried.  yes

    Thanks, but it's Philemo's skill in the HD plugin that gets the results - I just follow the steps !!!

  • StezzaStezza Posts: 7,806
    edited April 2023

    ?

    laugh

    wacky chicken case.png
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  • Bunyip02Bunyip02 Posts: 7,714
    edited April 2023

    https://www.daz3d.com/noir-outfit-for-genesis-2-female-s

    The Clothes have a setting in the Reflection channel in the shaders.

    Dress with Reflection set to none.

    Noir Outfit for Genesis 2 Female 1 Tpz.png
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    Noir Outfit for Genesis 2 Female 1 Shader.png
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  • Bunyip02Bunyip02 Posts: 7,714
    edited April 2023
    Tea Cup Fairy Poses 1.png
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  • Bunyip02Bunyip02 Posts: 7,714
    edited April 2023
    Gladiator Textures 1.png
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  • Bunyip02Bunyip02 Posts: 7,714
    edited April 2023

    https://www.daz3d.com/tyrnea-raheal-for-royal-elf

    https://www.daz3d.com/deadend-poses

    Note - some of the poses caused issues with the Royal Elf clothes

    Tyrnea-raheal for Royal Elf 1.png
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  • Bunyip02Bunyip02 Posts: 7,714
    edited April 2023

    https://www.daz3d.com/men-s-night-life-textures

    Glossy textures - setting in the Reflection Channel shaders

    Reflection set to none

     

    Men's Night Life Textures 1.png
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    Men's Night Life Textures shaders 1.png
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  • Bunyip02Bunyip02 Posts: 7,714
    edited April 2023
    Adventure Hero Textures 1.png
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  • Bunyip02Bunyip02 Posts: 7,714
    edited April 2023

    https://www.daz3d.com/caput-caseum-textures

    dsa format - needs to be saved as duf material presets

    Caput Caseum Textures 1.png
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  • Bunyip02Bunyip02 Posts: 7,714
    edited April 2023

    https://www.daz3d.com/aneta-for-victoria-6

    Problem with the MAT pose - is AoA shaders all black - added texture maps manually

    https://www.daz3d.com/ninja-chan-for-genesis-2-female-s

     

    Aneta for Victoria 6 1.png
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    Aneta for V6 shaders issue -1.png
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  • Bunyip02Bunyip02 Posts: 7,714
    edited April 2023

    https://www.daz3d.com/nitro-dress-textures

    https://www.daz3d.com/gentleman-adventurer-poses-for-d5

    https://www.daz3d.com/bus-rex

    Bus came in large compared to Genesis, could do with being scaled down. Also replaced the Chrome texture with a Chrome shader from the Shader library.

    Bus at 100% size

    Bus at 70% size

    Nitro Dress Textures 1.png
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    Bus Rex 70% 1.png
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  • Bunyip02Bunyip02 Posts: 7,714
    edited April 2023
    Real Feel Pullover Genesis 1.png
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  • Bunyip02Bunyip02 Posts: 7,714
    edited April 2023
    BWC Incubus - Poses for Michael 6 1.png
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  • Bunyip02Bunyip02 Posts: 7,714
    edited April 2023

    https://www.daz3d.com/desiree-for-victoria-7

    https://www.daz3d.com/honey-bun-pose-expression-bundle-for-girl-7

    Problem with the Poses distorting the back of the head/neck/shoulders in Carrara

    Tried a few different poses as well as the Girl 7 morph, issue affecting all

    All okay in DAZ Studio

    Render from front on

    Pose Issue 1.png
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    Pose Issue 1 DAZStudio.png
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    Desiree for Victoria 7 1.png
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  • Bunyip02Bunyip02 Posts: 7,714
    edited April 2023

    Easter Eggs Hair & Bikini

    DAZ+ Freebies 1.png
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  • Bunyip02Bunyip02 Posts: 7,714
    edited April 2023

    Easter Egg DD PBR Metal Grille Shaders for Iray Vol 2

    Workaround added

    Render with 2 planes shaders changed to metal grille

    Step A - Used Paint.net. Open Grille texture. Click on Adjustments Tab, then click on Invert Colors

    Step B - Staying in the Adjustments Tab, click on Black and Alpha+

    Step C - Still in the Adjustments Tab, click on Invert Colors again

    Step D - Save as something different that will identify the change

    Step E - Update the shader in Carrara, requires Philemo's PBR Lighting - https://www.daz3d.com/forums/discussion/comment/4625561/#Comment_4625561

    1. Top Shader, click on Lighting models, select PBR Lighting model

    2. Color, click on Operators, select Multiply

    3. Color - Source 1, select  a colour from the DD PBR Metal Grille Shaders for Iray Vol 2 textures

    4. Color - Source 2, select the modified Grille texture that you altered in Paint.net

    5. Metallic - needs further investigation

    EDIT:- instead of following the Step 2 you can also add the Colour Metal texture to the Color channel & add the Grille texture to the Alpha channel, is easier.

    Had this sorted but took a break, and wrote down the steps after a couple of hours away - should have done it at the time !!!!

     

     

     

    DD PBR Metal Grille Shaders for Iray Vol 2 1.png
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    DD PBR Metal Grille Shaders for Iray Vol 2 1 WIP 1.png
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  • Bunyip02Bunyip02 Posts: 7,714
    edited April 2023

    Shader Woes - Reason for Steps A to D

    Found out that the Triplanar method for resizing textures does not work in the Alpha Channel. Note Shader ball has no Grille openings.

    Resized 2048 pixel size texture to 512 pixels for next step.

    In a program called Swatch-Maker by Winterbrose converted 512 pixel texture to 4096 pixel texture.

    In Carrara tried loading the 4096 pixel texture into the Alpha channel, got an open error.

    Hence steps A to D which was accepted by Carrara, and also reduced the texture size from 48MB to 1.16MB.

    Another option is to resize the 4096 pixel texture to 2048 pixel texture.

    No joy on remembering the steps to get a metal looking grille. When I went to sleep last night was counting shader options instead of sheep !!!

     

    Shader Woes 1.png
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    Shader Woes 2.png
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    Shader Woes 3.png
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    Shader Woes 4.png
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    Swatch Shader WIP 1.png
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  • Bunyip02Bunyip02 Posts: 7,714
    edited April 2023

    Doing a bit of experimenting with Metalness

    Metalness 1.png
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    Metalness 2.png
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    Post edited by Bunyip02 on
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