Celebrity Look-a-Likes for 3D figures Part 2
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Of course, that's who she reminds me off! I knew she was reminiscent of someone but I couldn't think of the name and it's been bugging me all day. Thanks!!
Actually she reminds me of Anni Frid Lyngstad from ABBA when she was younger and they were at their peak.
I thought Angie Harmon.
Yea that is a good idea I may try that. Thank you! :)
I've been working on an off on a couple of personal works.
Alan Rickman as Severus Snape in Harry Potter and the Deathly Hallows Part 2 on G8M
High res sculpt and custom texture WIP - rendered in Maya with Vray
Rami Malek as Elliot Alderson in Mr. Robot on G8M
By Grabthar's Hammer these both look great - very recognizable. Eager to see progress on Severus.
#1 - makes me want to use him as an aged Sheriff of Nottingham...
#2 - looks frightfully real...
I think they are both awesome. I particularly like the way you have made the faces and the head shapes match the real people's.
You sculpted those completely in zBrush from a DAZ G8M obj export I guess? And the skin texturing? I'd pay for a turtorial on how to make realistic skin textures from realistic photos.
Thanks for the kind comments. Both characters use the same process, sculpted in Mudbox from G8M. Textured with a combination of Mudbox and Substance Painter.
I have a traditional VFX background, but I'm looking to utilize Daz Studio to act as a base and build upon that for personal projects. Getting things out has been pretty sucessful; I've developed a (convoluted) process to get rigged G3M and G8M figures into Maya, including JCM and most importantly HD morphs. But getting things back into Daz Studio has been a pain.
I still have a lot to learn about how the software operates, so maybe one day I'll have something more to contribute. But here are a couple of small tips for anyone interested in creating your own characters:
- Reference is key, but sometimes it can be difficult to find multiple images of someone from different angles with consistant lighting. Check out movies/tv shows that the actor is in. For my projects, there are shots in both Mr. Robot and Harry Potter that feature the actor center frame as the camera rotates around them. Multiple Bluray / high resolution screenshots from those scenes gave great modelling reference for overall shape and proportion. Supplement this with high resolution editorial and press photos with finer detail reference.
- TexturingXYZ has great resources for sale for use in texturing and sculpting, with very reasonable prices for the quality you recieve. I also have a few alphas from Surface Mimic in my library, though I don't know how active the company still is.
- Asymetry can make or break a likeness - make sure to pay attention to both small details and large forms.That slightly droopy left brow, dry patch of skin or even the simple fact that everyones ears have some degree of asymetry can really make all the difference.
- Don't start from the generic G8M or G8F. Obviously this depends on your intented final output and the licencing restrictions that entials, but getting your overall forms in the same ballpark as your reference can really speed up scultping. Morph the character in Daz Studio to have a similar volume and proportions to your reference, and export that for sculpting instead. Something like FaceGen could be used here too. Refine the morph in your sculpting application of choice and then import back into Daz and reverse the deformations, or import as a single morph (again, dependent on licencing restrictions).
- In my view, the base morph resolution can't really capture the more nuanced details in a face, but that can be partially mitigated by sclupting high resolution details into your morph. Still import the base resolution model into Daz, but bake normal maps and displacement maps for use in IRAY from the high resolution model. If you utilise layers while sculpting your morph, you could seperate out the large form changes to your displacement map and high frequency details to a normal map to mitigate render speed penalties.
Anyway, don't want to get too off topic so that's enough rambling from me.
Cheers!
Thanks, awesome tips.
I think Teen Josie resembles Camren Bicondova (Selina Kyle from Gotham)
More than a touch of Dame Judi Dench in this one methinks. Also the one in the hat appears to have some resemblence to Queen Elizabth II, around the mouth at least.
https://www.daz3d.com/various-faces-for-mabel-8
I'm getting an Emma Stone vibe from a few of the promo images for iSourceTextures new Rosaleen character. Very pretty.
btw Zombieland II (2019) with return of the original core cast is happening.
https://www.daz3d.com/p3d-melanie-hd-for-genesis-8-female
Meghan Markle maybe?
That was the first thing that I thought when I saw her. I thought she looked like Meghan Markle.
Definitely....she's just missing the freckles, but it is a very close resemblance to the Duchess. I was just thinking that Meghan's hairstyle in IRL actually resembles at least a couple of OOT hairstyles
https://www.daz3d.com/trinity-hd-for-genesis-8-female
Reminds me of Halle Berry maybe
She looks more like Rihanna to me.
Certainly from the main promo picture
New one added
List updated
CS01 - Megan Fox
CS02 - Kim Kardashian
CS03 - Adriana Lima
CS04 - Gal Gadot
CS05 - Scarlett Johansson
CS06 - Liv Tyler
CS07 - Eva Mendes
CS08 - Emilia Clarke
CS09 - Jennifer Lopez
CS10 - Anjelina Jolie
CS11 - Kristen Stewart
CS12 - Jennifer Lawrence
CS13 - Emma Watson
CS14 - Jessica Alba
CS15 - Charlize Theron
CS16 - Pamela Anderson
CS17 - Jessica Biel
CS18 - Kate Upson
CS19 - Mila Kunis
That's exactly the first thing I thought when I saw the large promo. I had to chuckle. I was coming over here to post but you guys already had!
Now, for a counter example. I believe that Instagram virtual persona @lilmiquela head (https://www.instagram.com/lilmiquela) is built upon Raiya's Sapphire (https://www.daz3d.com/sapphire-hd-for-victoria-7). What do you guys think?
A young Diana Ross, may be?
Getting strong Jennifer Lopez vibes from her face.
https://www.daz3d.com/fwsa-sophia-hd-for-penny-8
Marvelous work and great tips, Intheflesh!
I just poke polygons until the result looks like something to me
I know she's a game character but as she's based on an actual person I'm looking for anything resembling Stefanie Joosten.
https://www.daz3d.com/forums/discussion/267661/quiet
I've never played the game so I don't if this V4 version is close or not. The jaw seems significantly wider / squarer than the photo you attached. The outfit is available separately so maybe if you find a character that's closer then at least that part will be useful for you.
Edit: Oops, my bad. The bundle only includes the outfit and poses. No character model. Sorry about that.
Thanks for the reply. I use a combination of that, converted to G3F, and these for the outfit etc. Can't find the character though.
https://www.daz3d.com/slide3d-deadly-silence-poses-with-rifle-for-genesis-3-female-and-male
https://www.daz3d.com/slide3d-deadly-silence-clothes-for-genesis-3-female-s
I replied in your thread as well, but figured I would copy it here too as it fits the topic:
Decided to have a crack at it, results attached.
I grabbed the XNALara model you metioned, which gave me great shape reference. Created some profile renders of the face, fed those through FaceGen to use as a base in Daz. Exported over to Maya and used a combo of manual tweaking and the sculpting toolset.
She's far from perfect, mainly some issues with the eyelashes and the waterline, but only a quick weekend project so this is where I finish with her.
I'll try figure out how to package her up as a freebie tomorrow (if anyone has some helpful links they can point me to, it would be most appreciated).
Face morph only, no clothing or hair. Hesitant to share the textures as well; they are based on the RyJeane textures, but I overlayed features from the XNALara model.