How to make user generated morphs persistent (Hex Bridge)?

Dave63Dave63 Posts: 49
edited December 1969 in Daz Studio Discussion

I have gotten my morphs to load to Genesis3, but I cannot figure out how to save them for later use(and multi target seperation).
Using DS 4.8 /Hexagon bridge.
Have tried saving as: shape preset- Which I could find but would not load the morph or the change in geometry.
Have tried saving as:Morph Asset- Which I could not find at all.

Anyone know how to package ones own morphs for reuse?

Comments

  • Richard HaseltineRichard Haseltine Posts: 102,730
    edited December 1969

    File>Save as>Support Assets>Morph Asset, as long as the figure itself is an asset file (not an imported Poser figure).

  • mjc1016mjc1016 Posts: 15,001
    edited December 1969

    dweomer said:

    Have tried saving as:Morph Asset- Which I could not find at all.

    Anyone know how to package ones own morphs for reuse?

    What do you mean by that?

  • Dave63Dave63 Posts: 49
    edited December 1969

    I stated that I used the Hexagon Bridge.
    That means that I sent Gen3 to Hex and nudged some geometry around
    ( no poser or any other stuff involved just Gen3, me , and Hex).
    Then I sent that back to DS.
    A dialog came up asking if I wanted to add that as a Morph and/or Mat- and which target group I wanted to add it to
    (I.E.. Genesis3/Head/Face).

    Bingo! got a dial. Dialed MY morph, and it worked. But I cannot figure out how to Save it for later use.

    Richard, Assets are saved to where?

  • Richard HaseltineRichard Haseltine Posts: 102,730
    edited December 1969

    Assets are saved to the Figure's Morphs folder, in \Author\Product folders (using the names you enter in the options dialogue). But you don't load from there - once the morph is saved as an asset it will load with the figure in future.

  • mjc1016mjc1016 Posts: 15,001
    edited December 1969

    And the dial will be found in the Parameters (under where you put it when asked on import) or Shaping or both...

  • Dave63Dave63 Posts: 49
    edited December 1969

    Thank you both.

  • BlueSiriusBlueSirius Posts: 86
    edited July 2015

    Save/Reload help that Hexagon Bridge get its bearings...

    Once you make a morph using the bridge and save it as a Morph Asset you normally need to reload DAZ for it to appear as an option on figures that were not the one sent to Hexagon.

    Normally I will load a fresh figure to test the morph such as a base genesis... if it works fine I then I save my scene to a "Made this or that morph" directory and reload DAZ..

    Key is on loading DAZ it scans and finds all of the dials it should offer (-according to compatibility base-)

    Post edited by BlueSirius on
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