How to make user generated morphs persistent (Hex Bridge)?
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I have gotten my morphs to load to Genesis3, but I cannot figure out how to save them for later use(and multi target seperation).
Using DS 4.8 /Hexagon bridge.
Have tried saving as: shape preset- Which I could find but would not load the morph or the change in geometry.
Have tried saving as:Morph Asset- Which I could not find at all.
Anyone know how to package ones own morphs for reuse?
Comments
File>Save as>Support Assets>Morph Asset, as long as the figure itself is an asset file (not an imported Poser figure).
What do you mean by that?
I stated that I used the Hexagon Bridge.
That means that I sent Gen3 to Hex and nudged some geometry around
( no poser or any other stuff involved just Gen3, me , and Hex).
Then I sent that back to DS.
A dialog came up asking if I wanted to add that as a Morph and/or Mat- and which target group I wanted to add it to
(I.E.. Genesis3/Head/Face).
Bingo! got a dial. Dialed MY morph, and it worked. But I cannot figure out how to Save it for later use.
Richard, Assets are saved to where?
Assets are saved to the Figure's Morphs folder, in \Author\Product folders (using the names you enter in the options dialogue). But you don't load from there - once the morph is saved as an asset it will load with the figure in future.
And the dial will be found in the Parameters (under where you put it when asked on import) or Shaping or both...
Thank you both.
Save/Reload help that Hexagon Bridge get its bearings...
Once you make a morph using the bridge and save it as a Morph Asset you normally need to reload DAZ for it to appear as an option on figures that were not the one sent to Hexagon.
Normally I will load a fresh figure to test the morph such as a base genesis... if it works fine I then I save my scene to a "Made this or that morph" directory and reload DAZ..
Key is on loading DAZ it scans and finds all of the dials it should offer (-according to compatibility base-)