Beach environments

I'd appreciate beach environments like: plain old beach with vegetation in the background, or one with a promenade and a cafe, hotels in the background (not HDRi but low poly buildings or backdrops).

Then two specific details: sand that a) has options for credible footprints (dForce plane, collidible or whatever is easily doable, then have invisible item props of footprints that you can drag into the scene and deform the sand but set invisible in the render), and b) a waterline where it's actually wet. I think a large decal could help here.

"Secluded Island" is a good base for example but lacks first and foremost footprints, and collisions are not an option as the ground plane does not have the level of subdivisions needed.

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